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Author Topic: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG  (Read 1159 times)

Ardent Debater

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Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« on: August 27, 2016, 04:20:51 pm »

A long, long time ago Humanity had a Global Futuristic Society and prospered, but then they went to war with themselves for some reason. After a few *Forgotten Time-Lengths* of a bloody stalemate, both sides realized that they needed better soldiers, and better technology if the war was going to end. Highly specialized nonhuman sapient species were genetically engineered to fight, work, and research new technology better than baseline Humans. Horrifyingly lethal war-beasts were created for the sole-purpose of killing enemy soldiers, superior livestock were designed for efficiency and tastiness, and Artificial Robots were made to accomplish a massive variety of functions. Awesome Technological marvels were forged to further the war Effort, and advance society as a whole.

The End-war went on for many *Forgotten Time-Lengths* before one side managed to overcome the other. As the victorious armies marched on the defeated capital, the sore losers decided to End the world instead of submit. They launched all of their Nukes at once, destroying the World in an event known as The Blastenning. The World was Blasted so hard that a Rift to another dimension opened, letting Magic and Spirits into the World, which is possible because of *insert plausible reasons here*. After that, the Rift closed.

After a bajillion or so *Forgotten Time-Lengths* the World looks like a ripoff fusion of Adventure Time, Mad Max, and Gamma World, with random bits and pieces from loads of other stuff thrown in for Lulz. Technology is mish-mashed, anachronistic technology, bits and pieces of modern technology, and futuristic relics coexist, the knowledge of the Old Ones has been largely forgotten, and the futuristic relics are seen as "magical" The Ecosystem is strange, new species have developed and mutated due to Magic and Radioactive pollution leftover from the Blastenning. People, (Sapient Species) have learned to harness Magic, Wizards and Sorcerers are quite rare, and extremely varied in their capabilities and powers. Clerics swear fealty to a Deity (Extra-Dimensional Spirit charlatan feeding off of mortal worship) and further it's cause, in exchange for "Holy" Power. Warlocks sell their souls, or agree to collect souls, or sacrifice something extremely valuable to a Spirit in exchange for instant Magical Power.

Many Factions vie for power and influence among the Wastes for their own goals. Monsters, Mutants, and Marauders are everywhere. There are many Ancient Ruins filled with goodies that haven't yet been pillaged. All in all, the World is perfect for Adventurers, and that's where You come in.


You are an Adventurer who is controlled by the mysterious voices in his head, with or without knowing it.

What is your Name? This can be a nickname, or include a title.

What is your Race? No Fantasy-Stock Races, think of something unique, the possibilities are literally infinite. Nothing OP, keep in mind, Regular Humans are nearly extinct. Remember the genetic engineering and pollution.

What is your Class? This can be literally anything, don't choose Wizard or Sorcerer right now. If you choose a Magic-Based Class, (Fire Mage, Death Mage, Laser Mage, etc.) you'll get to choose between them later, I'll describe the difference later. If you choose to be a Cleric, describe your religion, and patron Deity or Deities. If you choose to be a Warlock, describe the Spirit that granted you power, and the price you paid for it. Keep in mind, Classes like Gunslinger, or Laser Specialist are perfectly valid choices.

What is your backstory? Just write two vague sentences about your major life events, and why you became an Adventurer. Amnesia is an acceptable backstory.

How old are you? This probably has to do with your Race choice.

What Attribute do you excel at, and what Attribute are you terrible at? Are you strong but stupid? Weak but quick? Smart but unwise? I'm going off of the D&D system for this.

Besides Adventuring, do you have a Hobby? Choose an Out-Of-Class Skill.

And Finally, do you know about the mysterious voices? Yes or No.

((OOC: Pardon the rambling, but I had this idea and had to write it before I forgot. Updates will be somewhat infrequent, but detailed. This will be quite ridiculous and !!FUN!! If that's not your cup of tea, there's no need to post.))
« Last Edit: August 27, 2016, 04:22:50 pm by Ardent Debater »
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crazyabe

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Re: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« Reply #1 on: August 27, 2016, 04:22:59 pm »

PTW.
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nothing here.

FallacyofUrist

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Re: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« Reply #2 on: August 27, 2016, 04:35:52 pm »

Name: N'thag'ateno. Those with normal methods of speech call us Thago.

Race: Thago is a Blue Slime.
Spoiler: Blue Slime (click to show/hide)

Class: Blue Slime.

Backstory: Thago was created by the Rainbow Bomb. Now it just wishes to survive and enjoy this mysterious world(and not get eaten by the Black Slime).

Age: A few years have passed since the Rainbow Bomb exploded.

Attribute, Positive: Thago is definitely the most clever of the remaining Slimes, abusing its ability to travel in time quite often.

Attribute, Negative: Ever heard of the Flimsy Wizard trope? Yeah, Thago is flimsy.

Hobby: Super-advanced Physics. Not like more than a dozen or so people in the world study that now... but it's in Thago's nature.

Finally... Thago knows about the voices, but it believes them to be simply "directives" imparted by the Rainbow Bomb(or maybe the Pink Slime).
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KiwiOui

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Re: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« Reply #3 on: August 27, 2016, 05:01:07 pm »

Name: Wilken

Race: Crystalline Entity (Humanoid form)

Class: Laser Rifleman

Age: 68

Backstory: Wilken originally set down in a damaged college's science department. After finding various science textbooks tucked away in the corner, he figured out how to use his crystalline form to concentrate light into lasers, and developed a minor interest in other field of science. Eventually, he ended up growing a mobile form (Based off an anatomy textbook), and set out for adventure.

Positive: Lasers are biologically focused using light, cannot be disarmed

Negative: Being a crystal, sufficiently powerful strikes at certain angles will cut him in half.

Hobby: Chemistry, being one of the textbooks he read in his original form.

Voices: No. He once thought to have heard odd vocal vibration in the back of his mind, but he believes they're simply other crystalline entities trying to communicate.
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Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

Yourmaster

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Re: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« Reply #4 on: August 27, 2016, 05:45:20 pm »

Name: Wilken

Race: Crystalline Entity (Humanoid form)

Class: Laser Rifleman

Age: 69

Backstory: Wilken originally set down in a damaged college's science department. After finding various science textbooks tucked away in the corner, he figured out how to use his crystalline form to concentrate light into lasers, and developed a minor interest in other field of science. Eventually, he ended up growing a mobile form (Based off an anatomy textbook), and set out for adventure.

Positive: Lasers are biologically focused using light, cannot be disarmed

Negative: Being a crystal, sufficiently powerful strikes at certain angles will cut him in half.

Hobby: Chemistry, being one of the textbooks he read in his original form.

Voices: No. He once thought to have heard odd vocal vibration in the back of his mind, but he believes they're simply other crystalline entities trying to communicate.
+1
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KiwiOui

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Re: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« Reply #5 on: August 27, 2016, 07:41:57 pm »

...I see what you did there.
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Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

Ardent Debater

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Re: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« Reply #6 on: August 27, 2016, 10:40:23 pm »

Name: N'thag'ateno. Those with normal methods of speech call us Thago.

Race: Thago is a Blue Slime.
Spoiler: Blue Slime (click to show/hide)

Class: Blue Slime.

Backstory: Thago was created by the Rainbow Bomb. Now it just wishes to survive and enjoy this mysterious world(and not get eaten by the Black Slime).

Age: A few years have passed since the Rainbow Bomb exploded.

Attribute, Positive: Thago is definitely the most clever of the remaining Slimes, abusing its ability to travel in time quite often.

Attribute, Negative: Ever heard of the Flimsy Wizard trope? Yeah, Thago is flimsy.

Hobby: Super-advanced Physics. Not like more than a dozen or so people in the world study that now... but it's in Thago's nature.

Finally... Thago knows about the voices, but it believes them to be simply "directives" imparted by the Rainbow Bomb(or maybe the Pink Slime).

I'm sorry, but I can't allow a Time manipulating Mage, it's too OP.
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FallacyofUrist

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Re: Semi-Minimalist Post-Apocalyptic Dungeon-Punk Adventurer SG
« Reply #7 on: August 28, 2016, 02:27:46 pm »

Hm. I see where you're coming from, but I'm going to at least show you why I think it's doable:

One. It's not straight-out time manipulation, it's only sending itself forwards and backwards through time, and even that is limited to a few days.
Two. Not a mage. Time travel science!
Three. A suggestion for how to deal with time paradoxes: if a time paradox would be caused by Thago's actions in the past, the time travel is cancelled(like, never happened and cannot be attempted again), and a point of Doom is gained. GM may spend Doom at any time to make things go hilariously wrong.
Four. And a little more potential balancing: give it a "no chaining" limit: if Thago travels one direction in time, it must travel in the opposite direction the same amount before it can use the previous direction again.

If you still don't want to let it be a valid option, okay. I just want to show you how it could work.
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