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Author Topic: Jumping question (Solved!)  (Read 535 times)

Candlefly

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Jumping question (Solved!)
« on: August 14, 2016, 10:58:03 am »

If I want a creature that can jump really, really far and uses this as its main mode of transportation, how do I do that?
« Last Edit: August 14, 2016, 01:21:39 pm by Candlefly »
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jecowa

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Re: Jumping question
« Reply #1 on: August 14, 2016, 11:20:07 am »

Is this for a Tigger mod?
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Candlefly

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Re: Jumping question
« Reply #2 on: August 14, 2016, 11:26:54 am »

No, it's actually for a mod that adds Binding of Isaac monsters. I have a feeling that game and DF would meld well :P
I'm currently making this , which is known for the fact it can jump absurdly far and right onto your head.
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IndigoFenix

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Re: Jumping question
« Reply #3 on: August 14, 2016, 12:35:33 pm »

You can't really do anything with jumping, except mark a creature as unable to jump.

My advice would be to simulate its unusual motion and attack using custom gaits and attack timers.  In general I simulate "hopping" creatures by making them capable of moving relatively quickly without a build-up, but unable to "run", this makes them agile at close range but unable to give chase.  They still only 'hop' one space at a time though.

Candlefly

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Re: Jumping question
« Reply #4 on: August 14, 2016, 01:20:54 pm »

Thank you! I made a new gait for it after figuring out how.
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