I'm going to put in the obligatory request to have a workshop in DF that will let you assume control of a fort denizen, even if for a limited amount of time, for those times when a task needs a fine touch. Tasks like hunting fort vampires come to mind. Or, just taking manual control of an Urst set to infinite party in the dining hall to crank out some copper before the whole fort dies.
That doesn't have to with adventure mode exactly, does it?. Infinite Party? You know that parties no longer happen right? I'll admit I don't know much about what DFhack can and can't do, but I'm fairly certain You can't make fort mode temporarily adventure mode, without making everyone fight each other through the command mode set
Maybe give priests a reason to exist? Have them enchant weapons and armor for a high fee, and they only offer bonuses relative in their spheres? Divine priests give a bonus vs demons, evil priests give bonus to vault angels, nature druids give bonus to undead, savage and occult gives bonus to mundane, ect. This'll let adv players specialize their equipment, which is nice since the general tactic of Adv mode is just to get as stronk as you can until you don't fear anything anymore.
You can make special reactions in fort mode that could do this, but I'm fairly certain anyone in the civ can run the reaction, not just priests. in adv mode you can't force priests to do anything.
I guess you could make a special priest caste that is the only caste that can be in the priest position, but I'm fairly certain they can't change equipment with reactions
Maybe extend the above and have a breakable chest block that will roll a loot table in DFhack. And have the Vaults roll on a table that's super crazy. Or be able to make reward chests in goblin fort mode. I feel like that whole mode should be like a dungeon keeper mode to make something crazy for your adventurer to come clear later.
I do like the idea of goblin mode being mostly to build something for an adventurer clear. What specifically do you mean by Vaults having loot tables?
And speaking of loot. There are coins always littered around caves but nothing to spend them on. Maybe make an craftable adventurer's shop workshop in Adv and Fort mode that takes coins for health potions and other roguelike tropes. Again, use the DFhack script above to generate a weekly unique enchanted weapon or armor that is on sale for a limited time only like Borderlands.
The only workshop you can build in adv mode is the carpenter, no other workshops can be modded in(again, no idea if DFhack can do this). I guess you could have reactions that create health potions, but they'd either increase the healing rate, or completely heal you(I have no idea if adv reactions can activate DFhack commands).
I'm fairly certain you can't have weekly magical armors for sale.
and to feed into that system, force all sentient creatures drop a limited amount of gold to promote the murder economy.
well you could make all civ creatures have extra butcher objects(actually there may be a command to do stuff upon death. No idea, if it can make items though.), but it seems cheap to have someone that may have already have been holding coins, to suddenly generate more upon death.
In conclusion, one of us is really confused about the limits of how much DFhack can do.
To put in my one two cents,human Lords don't seem to be in since the human fort mode update, could you please re-add hearthpeople?