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Author Topic: extent of modding possible for ranged weapons  (Read 627 times)

pastafriend

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extent of modding possible for ranged weapons
« on: August 12, 2016, 10:58:36 am »

So, I'm currently trying to make some more ranged weapons. As changing the rate of fire is currently still impossible (?), I'm seeing if I can make some weapons more effective vs armored/unarmored opponents, to make ranged weapons as varied in application as melee weapons. The attack specified in item_ammo, however, only specifies the melee attack that can be done with the ammo. So I was wondering if anybody knows more about this/has some tips?
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Teneb

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Re: extent of modding possible for ranged weapons
« Reply #1 on: August 12, 2016, 03:56:56 pm »

The attack specified in item_ammo, however, only specifies the melee attack that can be done with the ammo. So I was wondering if anybody knows more about this/has some tips?
Actually, only the prepare and reload bits only affect melee attacks on the ammo. The penetration values actually matter for the shots.
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