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Author Topic: A Unique Boss Monster  (Read 1688 times)

Wyrdean

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A Unique Boss Monster
« on: August 03, 2016, 01:52:51 am »

Forgotten Beasts are the "Boss fights" of the game Dwarf Fortress however many of them become trivial to the point where your "Super Dwarf Champion" could Lone Wolf the fight.
What I propose is a one per world Super Monster.

The monster will come after your fortress once certain criteria have been met: You have breached Hell. Adamantine Has been mined. The Monarch has arrived. You have killed a number of Forgotten Beasts proportionate to the number left alive if none are the beast will spawn once the other criteria are met. You have a military.

The Beast's purpose is to give an Endgame extra challenge to The Unkillable long standing fortresses that is sorely needed.

They should be able to kill several dwarfs in Adamantine Armor and Weapons with little difficulty while a squad Of dwarfs similarly armed and dressed could wound it.
The monster is usually massive or sometimes tiny to move faster with a greater chance of dodging
It would also have to be immune to "Cheesy" ways of killing however to balance this they will not have the dreaded blob and spider forms so no webbing.
It Should not be made out of smoke or flame like some Forgotten Beasts are but rather made of Metal, Rock, Gem, or some other hard material
The beast should also be fire proof and magma proof but could be hurt by Dragon Fire .
It would likely use some form of Magic that the DE are making.
Once it is hurt badly or near death it will go through a berserk stage where it does not care for its safety, does not dodge, does not block however does extra damage and attacks much faster. 
The monster can only be killed by one of your fortresses.(no goblins outside your fort killing it)
The monster should not be able to die of age.
The monster can have any form that poses a challenge(no Ants or Bees please)
The monster can not fly.(to avoid a never ending job cancel loop)
It should take a minimum of a month to get to your fortress with an announcement that is has started moving and when it has arrived.
The monster should be randomly generated like the Forgotten Beasts however more "harsh".
The monster could be a Dwarf that uses a Adamantine Axe and Steel Armor, or a Dragon with it own custom fitted armor, A Steel Colossi outfitted with Steel to name a few possibility's

Once defeated they should leave behind very valuable loot and materials.

I've run out of ideas so if you want post your feedback and point out things things i missed please do it would be very Helpful.
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Salmeuk

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Re: A Unique Boss Monster
« Reply #1 on: August 03, 2016, 03:29:48 am »

The idea is valid, but it seems a bit gamey and not very simulationist.

Would the monster also attack NPC fortresses? If not, then why is it only attacking player forts? What is this monsters motivation, and where does it come from?
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NRDL

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Re: A Unique Boss Monster
« Reply #2 on: August 03, 2016, 04:59:34 am »

So, a Tarrasque
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Migrant

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Re: A Unique Boss Monster
« Reply #3 on: August 03, 2016, 11:24:55 am »

Like Salmeuk I feel that this is a very game-y and in no way simulationist which means it sticks out like a sore thumb in a game that aims to be a fantasy world simulater. I think it would be more reasonable to make FBs harder by for example making them less likely to be made of steam. Giving them the ability to dig through rock would help as well.
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PatrikLundell

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Re: A Unique Boss Monster
« Reply #4 on: August 03, 2016, 11:34:46 am »

Given the requirements, I'd probably have is ascend from an eerie pit. That would explain (mostly) why others aren't attacked, and it would return whence it came once the disturbance is dealt with. If it comes that way it needs to be capable of flight, however, but that would probably not be that much of an issue unless broken pathing causes it to camp in the air either in the circus or in a cavern.
I'd also moderate the monarch requirement so dead civs can get it as well, so the monarch should be required to be present only if it's possible for a monarch to be present.
A natural choice for a critter from that region would be a Candy Man (might be too tough though), Master Mime, or Slade Slug. You might also consider the option to make it out of a divine metal, but if so, the quantities left on killing it should be enough to actually make something out of it, not just a single bar, which would restrict your choice. If course, if it wore armor and wielded a weapon of divine metal (or candy), that would probably be enough.
Hm, the Candy Man, being equipped with candy equipment, but not made out of candy itself, but rather a divine metal or slade. If so, it might be roughly anthropomorphic (six arms?), but possibly generated based on animal people or weres, as well as sapients (I'm not sure I'd feel the proper amount of dread if facing a gigantic six armed Plump Helmet Man made out of X, though).

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Rubik

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Re: A Unique Boss Monster
« Reply #5 on: August 03, 2016, 12:44:55 pm »

As others have said, a monster that appears without a proper reason, and atacks you in the same way, isn't very interesting and doesn't really fit in the 'realistic' way dwarf fortress go
(meaning realistic in the sense that things happen for reasons, like in real life)

Although I like the idea (a semmingly invincible and mysterious creature is cool), your best hope is to wait until the magic/myth update, put the fantasy slider pretty up, and hope to create a world that is basically the tummy of a massive dolphing that's just chilling in the water or something like that.
After that, if you want, you can go kill the very own pillar for all life in the earth, which, almost guaranteed, will be kinda of a tough guy.
The only bad thing would be the uncertainty of what would actually happen to that world but, eh
That way you actually have a proper story about why the supper boss is there, why hasn't he been defeated until now, and his death is relevant to the world
You know, for the sake of 'realism'
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Wyrdean

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Re: A Unique Boss Monster
« Reply #6 on: August 03, 2016, 02:52:14 pm »

Given the requirements, I'd probably have is ascend from an eerie pit. That would explain (mostly) why others aren't attacked, and it would return whence it came once the disturbance is dealt with. If it comes that way it needs to be capable of flight, however, but that would probably not be that much of an issue unless broken pathing causes it to camp in the air either in the circus or in a cavern.
I'd also moderate the monarch requirement so dead civs can get it as well, so the monarch should be required to be present only if it's possible for a monarch to be present.
A natural choice for a critter from that region would be a Candy Man (might be too tough though), Master Mime, or Slade Slug. You might also consider the option to make it out of a divine metal, but if so, the quantities left on killing it should be enough to actually make something out of it, not just a single bar, which would restrict your choice. If course, if it wore armor and wielded a weapon of divine metal (or candy), that would probably be enough.
Hm, the Candy Man, being equipped with candy equipment, but not made out of candy itself, but rather a divine metal or slade. If so, it might be roughly anthropomorphic (six arms?), but possibly generated based on animal people or weres, as well as sapients (I'm not sure I'd feel the proper amount of dread if facing a gigantic six armed Plump Helmet Man made out of X, though).
Thanks Your right the beast would have to come from the pit otherwise it would not make very much sense as why it is attcking you rather than anyone else and about the monarch requirement you happen to also be right Thanks!
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Wyrdean

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Re: A Unique Boss Monster
« Reply #7 on: August 03, 2016, 02:55:34 pm »

The idea is valid, but it seems a bit gamey and not very simulationist.

Would the monster also attack NPC fortresses? If not, then why is it only attacking player forts? What is this monsters motivation, and where does it come from?
Hmm I just received a very nice and fitting idea the beast should come from the eerie pit properly sent by Armok to punish the fortress or something will have to work out the details. oh and the monster would not appear in the legends screen because it was just freshly made.
Thanks!
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Wyrdean

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Re: A Unique Boss Monster
« Reply #8 on: August 03, 2016, 02:58:13 pm »

So, a Tarrasque?
That would be awesome! Would love to fight one, with my whole fortress of course!
Thanks!
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Wyrdean

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Re: A Unique Boss Monster
« Reply #9 on: August 03, 2016, 03:03:24 pm »

As others have said, a monster that appears without a proper reason, and attacks you in the same way, isn't very interesting and doesn't really fit in the 'realistic' way dwarf fortress go
(meaning realistic in the sense that things happen for reasons, like in real life)

Although I like the idea (a seemingly invincible and mysterious creature is cool), your best hope is to wait until the magic/myth update, put the fantasy slider pretty up, and hope to create a world that is basically the tummy of a massive dolphin that's just chilling in the water or something like that.
After that, if you want, you can go kill the very own pillar for all life in the earth, which, almost guaranteed, will be kinda of a tough guy.
The only bad thing would be the uncertainty of what would actually happen to that world but, eh
That way you actually have a proper story about why the supper boss is there, why hasn't he been defeated until now, and his death is relevant to the world
You know, for the sake of 'realism'
An idea another person recommended was that it comes form the eerie pit, then i thought it could have been sent by Armok because he has grown tired of us
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Jako98145

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Re: A Unique Boss Monster
« Reply #10 on: August 03, 2016, 03:32:32 pm »

Hmm, I feel like this would make more sense if this god monster was spawned at the beginning of world gen, and wrecked havoc in a similar manner to other beasts.  Since I believe that there are tokens which restrict beast attacks/sieges to only occur once certain degrees of wealth and fort status are reached, it could definitely work.  I could also see it as a type of endgame "boss" for Adventure Mode, too (because once your character is a legendary warrior with a bound demon or a hoard of zombies, there isn't much to accomplish)
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Rubik

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Re: A Unique Boss Monster
« Reply #11 on: August 04, 2016, 05:40:38 am »

As others have said, a monster that appears without a proper reason, and attacks you in the same way, isn't very interesting and doesn't really fit in the 'realistic' way dwarf fortress go
(meaning realistic in the sense that things happen for reasons, like in real life)

Although I like the idea (a seemingly invincible and mysterious creature is cool), your best hope is to wait until the magic/myth update, put the fantasy slider pretty up, and hope to create a world that is basically the tummy of a massive dolphin that's just chilling in the water or something like that.
After that, if you want, you can go kill the very own pillar for all life in the earth, which, almost guaranteed, will be kinda of a tough guy.
The only bad thing would be the uncertainty of what would actually happen to that world but, eh
That way you actually have a proper story about why the supper boss is there, why hasn't he been defeated until now, and his death is relevant to the world
You know, for the sake of 'realism'
An idea another person recommended was that it comes form the eerie pit, then i thought it could have been sent by Armok because he has grown tired of us

I don't know, it's a good idea, I agree, but I prefer mine.
Think about it, no beast on the game is specifically generated for you to kill it, all of them have lives, and have an impact on the history of the world, generally as bigger as 'powerful' they are.
Night creatures only kill some dwarves in the forest when they make the bad idea of venturing alone in the night
Dragons and other megabeasts end up getting adored as gods if they  atack repeteadly a site

For a beast as powerful as what you want, the only logical explanation would be something reeeeaally big, on all senses,
A god encarnated or a primal force of life, etc.
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PatrikLundell

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Re: A Unique Boss Monster
« Reply #12 on: August 04, 2016, 11:54:59 am »

That's sort of what I proposed. The "boss" would come from beneath to secure its (or its master's) domain from intruders and return back "home" once the mission is done. It very rarely would attack other sites since they normally succumb to the first line of defense when venturing too deep, so its services are not needed for the majority of the (already few) breaches.

In terms of the myth stuff, the boss would probably come from what's technically another plane aligned with a sphere, where the circus is that plane's outpost in this world, and possibly as far as they want to or can go (command line length limits/physiology that cannot handle the world's environment for longer duration/no resources of interest available in the game's "lesser" plane). Some select individuals (a.k.a. Masters) have been sent on a (possibly suicide) mission to pacify the primitives to avoid breaches at all.

We might not understand their motivations at all, only note that they try to keep us out (so they have to hide something REALLY interesting, right?), but they only expend a fairly limited effort on control/conquest.
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