Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Equipment Damage Mechanics?  (Read 523 times)

kiwiphoenix

  • Bay Watcher
    • View Profile
Equipment Damage Mechanics?
« on: July 30, 2016, 03:54:22 am »

Hi, everyone.

Just wondering, does anybody know what mechanics govern the damage that weapons, armour, and clothing take in combat?
Specifically, is it possible to make an extremely protective and/or lethal material that also breaks easily?

Toying with the idea of ablative armour, but DF material interactions are a little too complicated for my tiny mind.
Logged

Halnoth

  • Bay Watcher
  • Plan for the Worst. Hope for the Best. Have Fun!
    • View Profile
Re: Equipment Damage Mechanics?
« Reply #1 on: July 30, 2016, 06:11:43 am »

From my limited experiments while making my cloth armor mod, it seems that the same things that make a material good at being armor also make it less likely to incur damage. If I had to guess it, then I would say it has to do with all of the "fracture" tokens in the material RAWs; such as [IMPACT_FRACTURE].
Logged
One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531