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Author Topic: "There are no merchants trading" when traders are at depot?  (Read 4653 times)

Coalwalker

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"There are no merchants trading" when traders are at depot?
« on: February 20, 2013, 09:08:22 am »

Hey guys,

The last few times the Dwarven caravan has come around, I've been unable to trade with them. At first, there's the usual message about them not being finished unpacking, but as soon as they finish, it seems, I'm unable to open the [t]rading menu, because "There are no merchants trading right now." The broker is present, and all wagons and merchants are accounted for, who entered the map. I'm in dire need of food and other supplies, but it seems impossible to get them, without deconstructing the depot on the merchants.
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So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!

Blue_Dwarf

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Re: "There are no merchants trading" when traders are at depot?
« Reply #1 on: February 20, 2013, 09:38:47 am »

They probably spent too much time unloading their goods. Has it been two weeks since they arrived?

It would probably help to construct a trading depot near the map edge, and use the pathing exploit that makes them spawn near it.
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Crafting Statistics 42.06Farming Statistics

Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

Coalwalker

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Re: "There are no merchants trading" when traders are at depot?
« Reply #2 on: February 20, 2013, 09:39:53 am »

It is only 14 Timber. They just arrived a few days ago.
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So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!

Quietust

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Re: "There are no merchants trading" when traders are at depot?
« Reply #3 on: February 20, 2013, 09:52:26 am »

Are you sure all of their wagons are at the depot (i.e. none of them got stuck on the way in, possibly colliding with a departing Human caravan wagon)?
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Coalwalker

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Re: "There are no merchants trading" when traders are at depot?
« Reply #4 on: February 20, 2013, 10:08:19 am »

Are you sure all of their wagons are at the depot (i.e. none of them got stuck on the way in, possibly colliding with a departing Human caravan wagon)?
I scoured the map/unit screen, and could not find any lalligagging merchants or burden beasts. There are no other civilisations trading with us. It just ticked to early winter now, and all of the merchants packed and left. There wasn't any notification of them leaving soon, or embarking on their journey.

You're probably right, though - there must have been someone stuck somewhere. The road and proper depot should be finished by next trading season. Hopefully there will be better luck then.
Logged
So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!

Quietust

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Re: "There are no merchants trading" when traders are at depot?
« Reply #5 on: February 20, 2013, 04:41:57 pm »

If they left early, it's possible that one of the merchants got killed.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Vokun

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Re: "There are no merchants trading" when traders are at depot?
« Reply #6 on: February 20, 2013, 08:18:05 pm »

did you request your broker to go trade.
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Coalwalker

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Re: "There are no merchants trading" when traders are at depot?
« Reply #7 on: February 21, 2013, 09:55:15 am »

If they left early, it's possible that one of the merchants got killed.
That was the culprit. I found her corpse in a murky pool, but it's a mystery what happened to her.
did you request your broker to go trade.
Yes, the broker was there, legendary appraiser skill and all.
Logged
So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!

Wolzly

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Re: "There are no merchants trading" when traders are at depot?
« Reply #8 on: July 28, 2016, 12:34:31 am »

I know this is an old thread, but google came up with this one and no others (some bugtracker links though...)

My question:  if you have 1 trader from the group stuck on the map edge, is there any way to fix it?


Edit: I should have scrounged harder: http://www.bay12forums.com/smf/index.php?topic=159297.0

This looks like a solution which I will try and give a go :)
« Last Edit: July 28, 2016, 01:34:27 am by Wolzly »
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