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Author Topic: Making surviving even more difficult  (Read 1272 times)

Eruonen

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Making surviving even more difficult
« on: April 12, 2008, 06:55:00 am »

Suggestions please!

Would giving carp the [AMPHIBIOUS] tag make the game near impossible?

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McDoomhammer

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Re: Making surviving even more difficult
« Reply #1 on: April 12, 2008, 06:59:00 am »

Hard to say.  I've never met them but I gather part of their deadliness comes from pulling dwarves into the water.
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Akroma

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Re: Making surviving even more difficult
« Reply #2 on: April 12, 2008, 07:03:00 am »

simply edit your goblins to have a DAMBLOCK of 100

surviving will be very difficult

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Jay

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Re: Making surviving even more difficult
« Reply #3 on: April 12, 2008, 09:55:00 am »

Carp are killers because they pull dwarves into water.
They won't be much if they're amphibious.  Plus they have LAND_IMMOBILE anyway, which would prevent them from moving if they're on land.
Giving your goblins a higher DAMBLOCK makes them shrug off (The shot glances away.) more of your attacks.  That would probably make them tougher.  Hard to say what to put it at, though.
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Vengeful Donut

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Re: Making surviving even more difficult
« Reply #4 on: April 12, 2008, 12:22:00 pm »

Spirit of fire baby snatchers.
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Hypcso

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Re: Making surviving even more difficult
« Reply #5 on: April 12, 2008, 12:30:00 pm »

Well, for reference I set a human adventurer's damblock to 50000, and was killed with no armor or weaponry on in one swing by a champion swordsdwarf. So, it seems to have very very little effect =P
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Ubersoldat

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Re: Making surviving even more difficult
« Reply #6 on: April 12, 2008, 01:23:00 pm »

Dragon civilization, with [SIEGER] and all that fun stuff. Don't put [BABYSNATCHER], though, because then they won't attack you in your first year.

If you can survive a 10 dragon ambush or siege in your first year, I salute you.

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grelphy

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Re: Making surviving even more difficult
« Reply #7 on: April 12, 2008, 01:46:00 pm »

quote:
Originally posted by Hypcso:
<STRONG>Well, for reference I set a human adventurer's damblock to 50000, and was killed with no armor or weaponry on in one swing by a champion swordsdwarf. So, it seems to have very very little effect =P</STRONG>

You got incredibly unlucky. Bronze collosi have damblock of 20 (I think) and, needless to say, are virtually untouchable. 100 is apparently a typical setting for players modding in physical gods.

It's possible you set it so high that the variable used to store it overflowed, but that seems really unlikely.

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McDoomhammer

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Re: Making surviving even more difficult
« Reply #8 on: April 12, 2008, 02:07:00 pm »

Now someone has to do the same thing to test it.  Was it technical failure or massive coincidence?  Enquiring minds want to know!
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apache1990

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Re: Making surviving even more difficult
« Reply #9 on: April 12, 2008, 02:42:00 pm »

Install the Bay Watcher Arena! mod.  You'll get sieged by goblins AND megabeasts very often.

apache1990

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Re: Making surviving even more difficult
« Reply #10 on: April 12, 2008, 02:45:00 pm »

quote:
Originally posted by McDoomhammer:
<STRONG>Now someone has to do the same thing to test it.  Was it technical failure or massive coincidence?  Enquiring minds want to know!</STRONG>

Isn't 32767 the highest value you can put in?

Or maybe Hypcso forgot to make a new world and clear the objects folder after his modification.

gurra_geban

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Re: Making surviving even more difficult
« Reply #11 on: April 12, 2008, 11:36:00 pm »

a serious approach to this thread.
add [TRAPAVOID] to your goblins. more fun when those weapon traps are useless to anything but skeletal elephants
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een failing lately?

Hypcso

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Re: Making surviving even more difficult
« Reply #12 on: April 13, 2008, 02:15:00 am »

New world gen isn't required, since it's only changing the number and not adding anything new.
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