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Author Topic: A Musing on Adventure Mode Mounts  (Read 2009 times)

Cthulhu_Pakabol

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A Musing on Adventure Mode Mounts
« on: July 03, 2016, 07:37:59 pm »

I know these are probably a long way off, but still, I can't help but get giddy every time I think about the ability to mount creatures being added to adventure mode. Imagine the possibilities: One of the first that came to mind for me was some sort of "rogue unmanned drone" that ends up tamed/reprogrammed by villagers, which can fly at an extremely fast speed. Supposing you passed through a place that possessed one, you could fly to the edge of the world in a matter of days! Or, perhaps you might find a mount that can carry you under/through the ocean at a fast speed, opening up a whole new layer of exploration.

What possibilities could you guys see arising from the addition of adventure mode mounts?
« Last Edit: July 04, 2016, 04:14:38 pm by Cthulhu_Pakabol »
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Derro

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Re: A Musing on Adventure Mode Mounts
« Reply #1 on: July 04, 2016, 04:01:27 am »

Easier ocean travel is a major one.

Also, a mount will make it easier to move large amounts of goods from one place to another.
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Droggarth

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Re: A Musing on Adventure Mode Mounts
« Reply #2 on: July 04, 2016, 04:56:36 am »

Ships for adventurers please. o_o
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Shonai_Dweller

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Re: A Musing on Adventure Mode Mounts
« Reply #3 on: July 04, 2016, 06:46:40 am »

Ships for adventurers please. o_o
Ships are planned. In the ships release.
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Droggarth

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Re: A Musing on Adventure Mode Mounts
« Reply #4 on: July 04, 2016, 05:27:14 pm »

Ships for adventurers please. o_o
Ships are planned. In the ships release.

Good.
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newsamsam

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Re: A Musing on Adventure Mode Mounts
« Reply #5 on: July 05, 2016, 10:43:30 pm »

Looking forward to see some dragonlance moment in both mode.
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Nidilap

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Re: A Musing on Adventure Mode Mounts
« Reply #6 on: July 08, 2016, 10:24:38 pm »

Ships for adventurers please. o_o
Ships are planned. In the ships release.

When is the "Ship" arc gonna happen
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

vjmdhzgr

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Re: A Musing on Adventure Mode Mounts
« Reply #7 on: July 09, 2016, 12:43:21 am »

Ships for adventurers please. o_o
Ships are planned. In the ships release.

When is the "Ship" arc gonna happen
In the future. I think Toady's decided it will be before the economy.
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Nidilap

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Re: A Musing on Adventure Mode Mounts
« Reply #8 on: July 09, 2016, 03:24:12 pm »

Ships for adventurers please. o_o
Ships are planned. In the ships release.

When is the "Ship" arc gonna happen
In the future. I think Toady's decided it will be before the economy.

Does he have a list of Arcs he wants to add? I know he's under halfway done
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

SchmittLenin

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Re: A Musing on Adventure Mode Mounts
« Reply #9 on: July 10, 2016, 08:46:08 pm »

As for the arcs, I think it goes :
- Magic (Necromancy and other magic stuff)
- Combat (Combat style, organized combat with defined rules, stances, height and length)
- Survival (Adventure mode skills)
- Culture (Science and cultural customs)
- Society (Guilds and politics)
- Warfare (Better sieges, traps, worldgen combats and invasions)
- Travel (Mounts, boats and other means of transports)
- Economy (Rents, real estates, money)
- World Geo-Politics (Resources, embargoes and laws)

Of course I may be mistaken, but that is what I generally consider to be the current and future arcs
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