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Author Topic: Automating farming industries with the new manager system?  (Read 592 times)

Pancakes

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Automating farming industries with the new manager system?
« on: July 05, 2016, 12:06:45 pm »

With the new manager system, it is possible to automate some industries that previously you were not able to. For example, I can now setup a functional beekeeping industry by having a press honeycomb order that triggers when several combs have been gathered, and in addition, have a mead-making and wax craft-making order be placed afterwards. This is a marvelous new addition to the game, but there's one thing I would like to attempt, if at all possible:

Automating the shearing of my llamas, and in addition, the automation of a wool cloth industry.

Now, there is something I tried that didn't work, at least in a way that is efficient. First, I tried putting a farmer's workshop in the pasture, and allowed only that workshop to receive the shear animal job from the manager. Next, and this is where the issue lays, I wrote an order that repeats seasonally to shear the llamas. However, since my flock is still growing, I set the limit for how many llamas to shear to be infinity. The problem with this is the order does not go away once there are no more llamas to shear, and instead sits in the farmer's workshop sporadically producing 'can't shear animal: no animal' messages.

I was wondering if there is a way to set an order to repeat until the job cannot be performed, then once the manager has checked it after a season it gets placed once more. I used the above method because while there are reagent conditions for most job orders (Smelt 10 gold ore if there's at least 10 gold ore and 10 coal), there is not a condition for shearing that requires shearable animals, as far as I'm aware.

Also, is there a way to have a shear/milk order check if there is an animal that can be sheared/milked?

Thanks in advance!
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timotheos

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Re: Automating farming industries with the new manager system?
« Reply #1 on: July 05, 2016, 12:19:32 pm »

I found the easier way to run things is to work a surplus. Set the shear job to check if you have less than, say, 100 cloth and then set the number of shear jobs to be about half your flock. You'll get spam when first setting up till you reach that your back up stock. Then as long as you are only running one clothier and not constantly spamming cloth jobs it seems to work fine.
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Pancakes

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Re: Automating farming industries with the new manager system?
« Reply #2 on: July 05, 2016, 12:33:34 pm »

Thanks, I've been trying to come up with a workaround and this seems like it'll do the trick
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