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Author Topic: Is it possible to mod in brand - new sites?  (Read 1156 times)

Imic

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Is it possible to mod in brand - new sites?
« on: July 17, 2016, 02:59:48 am »

Well then? Speak up!
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IndigoFenix

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Re: Is it possible to mod in brand - new sites?
« Reply #1 on: July 17, 2016, 04:06:12 am »

If you mean new site types, no.

Imic

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Re: Is it possible to mod in brand - new sites?
« Reply #2 on: July 17, 2016, 04:07:52 am »

 :'(
Are you sure?
« Last Edit: July 17, 2016, 04:26:05 am by Imic »
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Quietust

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Re: Is it possible to mod in brand - new sites?
« Reply #3 on: July 17, 2016, 11:45:13 am »

Basic site types (mountainhome, city, forest retreat, dark fortress, castle, tomb, shrine, cave, labyrinth, etc.) are all hardcoded into the game, and it is not possible to define new ones. Similarly, all building types within those sites are hardcoded as well - all you can do is define which types of sites are created by each civilization type.
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Imic

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Re: Is it possible to mod in brand - new sites?
« Reply #4 on: July 17, 2016, 03:57:20 pm »

Bugger.
Even if you were to delete all of the raws, like that those dwarf fortress from scratch fellahs do?
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Putnam

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Re: Is it possible to mod in brand - new sites?
« Reply #5 on: July 17, 2016, 04:28:19 pm »

"Hardcoded" means "not in the raws at all"

Imic

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Re: Is it possible to mod in brand - new sites?
« Reply #6 on: July 18, 2016, 12:08:12 am »

"Hardcoded" means "not in the raws at all"
Ok. I'm gone. Dammit. Bye.
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