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Author Topic: Shining a little light on the subject: on lighting the underworld  (Read 630 times)

targetdroid

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Ok, so we already have glass walls, windows, ceilings and floors.

Stage 1 (existing): use glass ceilings/floors to allow sunlight downward to prevent dwarfish cave adaptation.

Stage 2: Toady adds light pathing to the DF physics engine. Mirrors (glass + silver) can be created at a glass forge. A new building type "light channel" (glass blocks + mirrors) channels different qualities of photons (green, clear or crystal clear) around corners underground. Green light is sufficient for cave adaptation and growing some above-ground crops. clear glass grows finicky light loving crops underground.

Stage 3: Weaponizing light. New buildings 'Solar mirror' (mirror + mechanism), built on the surface, follows the sun and directs intense light into light channels. Light can be used to generate power (solar steam engine; modified from magma steam engine). It can also be used to melt metal (solar furnace; modified from magma furnace) or forge metal items (solar forge; modified from magma forge). New safety clothing (smoky glass helm/goggles) would be required, except that dwarves refuse to wear safety equipment; it offend their fashion sense and won't fit over their helms. Players discover that high intensity light can melt ice, stun underground cave adapted monsters, vaporize vampires, and possibly weaken clowns. Can you say "DF death laser" without giggling?

DF light could lead to a wave of retrofitting older forts and new mega-projects by jaded DF players.

No thanks are needed. Just doing my small part to delay the DF interface for another generation --Targetdroid



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Bumber

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Re: Shining a little light on the subject: on lighting the underworld
« Reply #1 on: June 25, 2016, 05:45:12 am »

It sounds extremely difficult to do in the time period. Mythbusters did a thing with polished mirrors for Archimedes's death ray, and it basically took several hours to even set a wooden boat on fire. Underground there's going to be a lot of dust, and a lot of dwarves in corridors blocking your light (I guess you'd hang the mirrors near the ceiling.) You're certainly not going to melt metal. Vampires currently aren't vulnerable to sunlight for whatever reason. (Could be lack of day/night cycle in fort mode. But that means your lights are going to go out every night, however often that is.)

Using them as lighting works okay. Referring to Mythbusters again, shiny mirrors send light farther but don't light up the room, whereas duller mirrors scatter the light more.

Toady said he's unlikely to add steam engines.
« Last Edit: June 25, 2016, 05:54:37 am by Bumber »
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