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Author Topic: Pet Killing?  (Read 1085 times)

Jay

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Pet Killing?
« on: April 09, 2008, 06:48:00 pm »

My latest fort (which some of you may see for having a 69 z-level tower [currently under construction]) has around 43 animals, all of which are tamed and adopted by my dwarves.  This is a HUGE tax on my FPS.  Any ideas on how I can get rid of these FPS-eating jerks?  Pitting won't work, else I could just murder them by dropping them 53 z-levels, because they're adopted..  Is it possible I could starve them by making my food room non-pet-passable, or will they just find vermin or other food sources?  I could try caging, but would that be much help for my FPS?
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Inquisitor Saturn

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Re: Pet Killing?
« Reply #1 on: April 09, 2008, 06:58:00 pm »

Make a death room, and put all your dwarves through one door that allows pets and another that doesn't. Activate the deathmaker. Problem solved.
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GRead

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Re: Pet Killing?
« Reply #2 on: April 09, 2008, 07:01:00 pm »

caged animals are not as good as no animals, but they are better than free animals, so caging should help matters.
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Jay

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Re: Pet Killing?
« Reply #3 on: April 09, 2008, 07:05:00 pm »

Blah, I can't cage them because they're owned.
This is really annoying.
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numerobis

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Re: Pet Killing?
« Reply #4 on: April 09, 2008, 07:36:00 pm »

quote:
Originally posted by Inquisitor Saturn:
<STRONG>Make a death room, and put all your dwarves through one door that allows pets and another that doesn't. Activate the deathmaker. Problem solved.</STRONG>

A narrow drawbridge over a 53-z drop would be very dramatic.  As would a cow mooing all the way down.

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Khosan

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Re: Pet Killing?
« Reply #5 on: April 09, 2008, 07:36:00 pm »

I second the death room.
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Jay

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Re: Pet Killing?
« Reply #6 on: April 09, 2008, 09:04:00 pm »

quote:
Originally posted by benoit.hudson:
<STRONG>

A narrow drawbridge over a 53-z drop would be very dramatic.  As would a cow mooing all the way down.</STRONG>


None of them are cows, unfortunately..  It takes like a game day for a kitten dropped from the pit zone to hit the bottom though...  And then it splatters, and debris flies up onto the 22 Z-level cliff..  That's always fun to see.
How do you suggest I get them up ONTO this bridge, though?
As it stands right now, I've closed off pet access to the food room.
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grelphy

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Re: Pet Killing?
« Reply #7 on: April 09, 2008, 09:59:00 pm »

Pets (and caged creatures like goblins) don't actually eat.

Yes, I am aware that their continued existence and apparent reproduction is a violation of thermodynamics. Given the perpetual motion machines and nonconservation of water, I think it's the least of DF's issues physicswise...

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gurra_geban

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Re: Pet Killing?
« Reply #8 on: April 09, 2008, 10:16:00 pm »

construct a flinger bridge (crushers are sooo 38b) which flings things from a high cliff, then have it walled up with a door. move your pet owners inside in small clusters, set the door not to accept pets, move your dwarves out and pull the switch ^^

death rooms are the one thing making the peaceful dull times of df bearable

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numerobis

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Re: Pet Killing?
« Reply #9 on: April 10, 2008, 12:11:00 am »

quote:
Originally posted by jaybud4:
<STRONG>None of them are cows</STRONG>

Well, darn.

If you draft a dwarf with pets, you can station them on the bridge; then undraft when they get there.  When they reach the door, with any luck the pet will be Left Behind.

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