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Author Topic: Blood Arts (TISG)  (Read 11075 times)

Solymr

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Re: Blood Arts (TISG)
« Reply #75 on: May 26, 2016, 01:32:11 pm »

Quote from: Ingis vs Bandit C
Ingis attacks!
Hit: 89-5=84. Roll: 9. Hit!
Crit: 6-1=5. Roll: 86.
Bandit C takes 11-3=8 damage!

Enemy Phase

One of the bandits gets in front of you and smacks you hard enough that you can't hit him back. Meanwhile the other takes down the wall.

Bandit D moves to E8.
Quote from: Bandit D vs Ingis
Bandit D attacks!
Hit: 82-7= 75. Roll: 73. Hit!
Ingis takes 13-4=9 damage!

Ingis counterattacks!
Hit: 89-5=84. Roll: 92. Miss!

Bandit C moves to F8.
Quote from: Bandit C vs F9-Wall
13-5=8 damage!
Wall destroyed!

Building Phase

But the ballista got your back and it doesn't miss.

Quote from: F10-Ballista vs Bandit D
Hit: 90-5=85. Roll: 84. Hit!
Bandit D takes 15-3=12 damage!
Bandit D dies! +50 Blood

Turn 7
Spoiler: Important info (click to show/hide)
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ATHATH

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Re: Blood Arts (TISG)
« Reply #76 on: May 26, 2016, 01:49:49 pm »

Kill the last bandit.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Hawk132

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Re: Blood Arts (TISG)
« Reply #77 on: May 26, 2016, 02:34:02 pm »

If either we or the ballista misses, we are dead. Move to F11. The ballista can take a hit or two for us.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

adwarf

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Re: Blood Arts (TISG)
« Reply #78 on: May 26, 2016, 03:03:02 pm »

If either we or the ballista misses, we are dead. Move to F11. The ballista can take a hit or two for us.
+1
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F.O.E.

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Re: Blood Arts (TISG)
« Reply #79 on: May 26, 2016, 04:11:48 pm »

If either we or the ballista misses, we are dead. Move to F11. The ballista can take a hit or two for us.
+1
+1.
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Solymr

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Re: Blood Arts (TISG)
« Reply #80 on: May 27, 2016, 02:37:06 pm »

You hide behind the ballista to avoid catching the deads.

Enemy Phase

The last bandit growls and smacks the ballista a little.

Bandit C moves to F9.
Quote from: Bandit C vs F10-Ballista
13-5=8 damage!

Building Phase

Seems like the ballista isn't as effective at close range and after getting whacked since the bandit dodges the bolt.

Quote from: F10-Ballista vs Bandit C
Hit: 90-5=85. Roll: 88. Miss!

Turn 8
Spoiler: Important info (click to show/hide)
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F.O.E.

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Re: Blood Arts (TISG)
« Reply #81 on: May 27, 2016, 04:11:07 pm »

Attack the bandit.
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Hawk132

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Re: Blood Arts (TISG)
« Reply #82 on: May 27, 2016, 04:16:48 pm »

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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Elephant Parade

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