Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Trait Selection in Job Details  (Read 468 times)

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Trait Selection in Job Details
« on: June 08, 2016, 05:18:46 am »

The new manager lets us check for traits such as "dyed" cloth, but the job details doesn't. Adding this to the details would greatly increase utility.

Probably not all the traits need to be present, especially those implicit in the reaction. However, it might be more trouble than it's worth to weed them out.

I'm not entirely sure how the material detail is tied to the output, but it might be necessary to create a definition for each input of the job.
I've noticed not all jobs (e.g., cooking) have details, and I suspect this has something to do with that.
« Last Edit: June 08, 2016, 05:24:47 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?