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Author Topic: Intrest check: bay12 madware [Now on github, get writing!]  (Read 1232 times)

MoonyTheHuman

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Intrest check: bay12 madware [Now on github, get writing!]
« on: June 02, 2016, 01:45:06 am »

This is a 'too many cooks ruin the stew' experiment, the writers can choose any assemblable language they want (go ahead, write a chunk in brainfuck (; ), it is built off of a assembly main chassis for all code to use. What do you all think? Also, the goal is to make a game
github: https://github.com/moonheart08/Bay12-Madware
« Last Edit: June 03, 2016, 01:33:14 pm by MoonyTheHuman »
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IndigoFenix

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Re: Intrest check: bay12 madware
« Reply #1 on: June 02, 2016, 04:56:12 am »

Hmm... Seems to me like it would be more trouble than it's worth.  What would the point even be?

A chaotic and randomly assembled game seems interesting but deliberately making the code confusing would only make things difficult for the programmers and wouldn't contribute to the finished product.

King Kitteh

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Re: Intrest check: bay12 madware
« Reply #2 on: June 02, 2016, 05:43:35 am »

If this amounts to anything more than an exe file that instantly throws an error. I will be thoroughly impressed.
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exdeath

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Re: Intrest check: bay12 madware
« Reply #3 on: June 02, 2016, 07:07:36 am »

an collaborative game made by bay 12 would be awsome.
There is dwarf from scractch stuff, but its more equivalent to anarchy style of twitch plays X. I am talking about something with voting.

If I knew how to mod DF, I would create a mod based on bay 12 input, where each specie is removed, and I include new species that are invented by using the detailed gurps alien generator (but instead of selecting stuff at random, I would make polls to people select the characteristics of the living beings.)
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Sanctume

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Re: Intrest check: bay12 madware
« Reply #4 on: June 02, 2016, 04:48:52 pm »

So like a Suggestion Mod?

exdeath

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Re: Intrest check: bay12 madware
« Reply #5 on: June 02, 2016, 08:23:44 pm »

So like a Suggestion Mod?
The gurps alien generator is very detailed (you will see next), and you make an alien by rolling numbers on tables (previous results may influence other rolls you make).
We would make many species (up to X) using the tables, but instead of rolling it, we would selected by voting (range style voting between all choices that we would have a chance to get by rolling the dice) and then those creatures would be moded to df.
The mode would have ONLY those creatures we created.

This is one example of a creature made in such way by a rpg board (but instead of range style voting, the board used approval voting style ["say yes to the choices you want" instead of the range voting "give scores from 1 to 10 to everything"])

Code: [Select]
Chemical base: Water-Based Life (Cold to Hot worlds)
Habitat: space dwelling life
Race is sapient
Trophic Level: Hijacking Carnivore
Place the race lives has 0.1 g
Movement: Immobile
Size: 250 yards
Weight: 78130000 pounds
Size in race local gravity = 1150 yards
Weight in race local gravity = 7604375000 pounds.
Strenght = 3933 ST
Bilateral
18 segments (each segment has one limb per side) won.
Has tails
Long tail (Long enhancement) and Barbed striker tail (Striker doing cutting or piercing damage)
Is an tool using race
6 sets of manipulators (each set has normal DX or High Manual Dexterity 1)
Internal Skin
Outer Skin : Scale
Scale Type:Armor shell (DR 5)
Cold-blooded (no disadvantage)
Growth Pattern: Unusual growth pattern (add segments )
Reproduction:Parthenogenesis
Gestation: Pollination
Special gestation: Brood Parasite (young raised by another species)
Moderate r-Strategy: 1d+1 offspring per litter, some care after birth
Vision: Telescopic Vision 4
Deaf
Touch: Acute Touch 4 and Vibration Sense
Has those special Senses:
360° Vision
Absolute Direction
Ultravision
Scanning Sense (Radar)
Primary Sense of Communication: Scanning Sense (Radar)
Lifespan: Extended Lifespan 2
Average IQ: 11
Mating Behaviour: Permanent pair bond
Social Organization: Pair-bonded
Gregariousness: Loner (0)
Concentration = Short Attention Span (9)
Curiosity = Curious (9) (reduce selfcontrol number to 6)
Playfullness: Compulsive Playfulness (9) (becomes Trickster at 12 if specific being of this race is is Overconfident)
Empáthy: Empathy ( add Charitable at 12)
Chauvinism: Racial Intolerance
Suspicion: Normal
Egoism: Selfless (6)
Imatination: Versatile
« Last Edit: June 02, 2016, 08:28:59 pm by exdeath »
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MoonyTheHuman

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Re: Intrest check: bay12 madware
« Reply #6 on: June 02, 2016, 08:52:36 pm »

Well, first, lets vote one what type of game we should make, i vote text game, first i need a list of types to make a poll for

dorf

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Re: Intrest check: bay12 madware
« Reply #7 on: June 03, 2016, 08:40:03 am »

This sounds like a cool idea.

I suggest that a minimal viable game prototype is made, so that we can try it out ASAP.
Forget voting, just make what you envisioned, but keep it simple for the time being.
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MoonyTheHuman

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Re: Intrest check: bay12 madware
« Reply #8 on: June 03, 2016, 08:47:23 am »

This sounds like a cool idea.

I suggest that a minimal viable game prototype is made, so that we can try it out ASAP.
Forget voting, just make what you envisioned, but keep it simple for the time being.
Text game it is then :P

MoonyTheHuman

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Re: Intrest check: bay12 madware
« Reply #9 on: June 03, 2016, 08:55:47 am »

Well first, example:
lets say someone wants to implent rot13.
Spoiler: rot13 C code (click to show/hide)
from there, on the assemby side, if we wanted to rot13 'Hello' we would:
Spoiler: Code (click to show/hide)
the simple thing i did their counts for all languages, also, im making a github for this (=
« Last Edit: June 03, 2016, 08:57:24 am by MoonyTheHuman »
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MoonyTheHuman

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Re: Intrest check: bay12 madware [Now on github, get writing!]
« Reply #10 on: June 03, 2016, 01:35:32 pm »

Github boop