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Author Topic: About 43.01  (Read 1234 times)

Meph

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About 43.01
« on: May 10, 2016, 05:54:49 am »

Once the utilities are updated, I can port the raws.

The only Raw changes are:

Item tools gets:
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_HELVE]
[NAME:helve:helves]
[VALUE:10]
[HARD_MAT]
[TILE:'\']
[SIZE:250]
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[UNIMPROVABLE]
[NO_DEFAULT_IMPROVEMENTS]

[ITEM_TOOL:ITEM_TOOL_STONE_AXE]
[NAME:axe:axes]
[VALUE:10]
[STONE_MAT]
[NO_DEFAULT_JOB]
[TILE:'/']
[SIZE:400]
[SKILL:AXE]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:800:400:hack:hacks:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:800:400:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:20:400:strike:strikes:helve:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

There is a new file:
Code: [Select]
reaction_adv_carpenter

[OBJECT:REACTION]

[REACTION:MAKE WOODEN CHAIR]
[NAME:make wooden chair]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:chair]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]
[CATEGORY_NAME:Carpentry]
[CATEGORY_DESCRIPTION:Make furniture at a carpenter's workshop using logs and a sharp tool.]

[REACTION:MAKE WOODEN TABLE]
[NAME:make wooden table]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:table]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BED]
[NAME:make wooden bed]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bed]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CHEST]
[NAME:make wooden chest]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:chest]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CABINET]
[NAME:make wooden cabinet]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:cabinet]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN DOOR]
[NAME:make wooden door]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:door]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BARREL]
[NAME:make wooden barrel]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BARREL:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:barrel]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BUCKET]
[NAME:make wooden bucket]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BUCKET:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bucket]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CASKET]
[NAME:make wooden casket]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:COFFIN:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:casket]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN HATCH COVER]
[NAME:make wooden hatch cover]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:HATCH_COVER:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:hatch cover]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN GRATE]
[NAME:make wooden grate]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:GRATE:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:grate]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BIN]
[NAME:make wooden bin]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bin]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN STEPLADDER]
[NAME:make wooden stepladder]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_STEPLADDER:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:stepladder]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BOOKCASE]
[NAME:make wooden bookcase]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_BOOKCASE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:bookcase]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN SPLINT]
[NAME:make wooden splint]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:splint]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN CRUTCH]
[NAME:make wooden crutch]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:CRUTCH:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:crutch]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN SHIELD]
[NAME:make wooden shield]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:shield]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN BUCKLER]
[NAME:make wooden buckler]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:buckler]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING AXE]
[NAME:make wooden training axe]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_AXE_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:axe]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING SHORT SWORD]
[NAME:make wooden training short sword]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SWORD_SHORT_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:sword]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

[REACTION:MAKE WOODEN TRAINING SPEAR]
[NAME:make wooden training spear]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CARPENTER:NONE]
[REAGENT:log:1:WOOD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SPEAR_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]
[PRODUCT_TOKEN:spear]
[SKILL:CARPENTRY]
[CATEGORY:ADV_CARPENTRY]

And reaction_other gets:
Code: [Select]
[REACTION:CARVE_WOODEN_HELVE]
[NAME:carve wooden helve from branch]
[ADVENTURE_MODE_ENABLED]
[REAGENT:branch:1:BRANCH:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[REAGENT:tool:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT][HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_HELVE:GET_MATERIAL_FROM_REAGENT:branch:NONE]
[PRODUCT_TOKEN:helve]
[SKILL:CARPENTRY]

[REACTION:ASSEMBLE STONE AXE]
[NAME:assemble stone axe]
[ADVENTURE_MODE_ENABLED]
[REAGENT:helve:1:TOOL:ITEM_TOOL_HELVE:NONE:NONE]
[REAGENT:stone:1:ROCK:NONE:NONE:NONE]
[HAS_EDGE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_STONE_AXE:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[PRODUCT_TOKEN:axe]

There is also one change in announcements.tyt in the data folder:
Code: [Select]
[CANNOT_CHOP_TREE:A_D:D_D]
[CHOP_TREE:A_D:D_D]
[CANNOT_CONSTRUCT:A_D:D_D]

Just judging by the raws, its the easiest update ever, but I have to wait for Therapist, dfhack, etc.
« Last Edit: May 10, 2016, 05:56:21 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

bennerman

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Re: About 43.01
« Reply #1 on: May 10, 2016, 07:55:07 am »

So basically, you're already done and just waiting for everyone else? XD
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Meph

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    • worldbicyclist
Re: About 43.01
« Reply #2 on: May 10, 2016, 08:02:11 am »

So basically, you're already done and just waiting for everyone else? XD
Yes. But everyone else has a much harder job.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: About 43.01
« Reply #3 on: May 10, 2016, 01:39:12 pm »

So basically, you're already done and just waiting for everyone else? XD

Exactly the same as every other modder, yeah.

I've had the same situation just waiting for Toady to release. I had Fortbent and Sparking both ready for 0.34.01 the day it came out. I had Sparking ready for 0.40.01 as well.