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Author Topic: Dwarf Fortress 0.43.02 Released  (Read 40596 times)

steel jackal

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Re: Dwarf Fortress 0.43.02 Released
« Reply #30 on: May 18, 2016, 09:20:02 pm »

so ive been lost in skyrim and i come back to find a new version, always great when that happens.
so these new fortress mode features, are they like dfhacks workflow thing? because for that to be vanilla would be the greatest thing ever
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i am a dwarf and im digging a hole, diggy diggy hole

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lethosor

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Re: Dwarf Fortress 0.43.02 Released
« Reply #31 on: May 18, 2016, 10:15:11 pm »

A lot of them are, yeah. I think there are a few small differences, but the DFHack team has been discussing obsoleting workflow, so it's a really good replacement.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Chaosegg

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Re: Dwarf Fortress 0.43.02 Released
« Reply #32 on: May 20, 2016, 06:15:15 am »

so ive been lost in skyrim and i come back to find a new version, always great when that happens.
so these new fortress mode features, are they like dfhacks workflow thing? because for that to be vanilla would be the greatest thing ever
Requiem overhaul mod is the only way to Skyrim! :D

Yeah that is what it sounds like, with regard to the workflow... I'm excited as hell too.
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***Likes 'green' airships for their efficiency.***
Creative seeking other creative TTRPGers to join, or join me, for  immersive, fun, creative, team-crafted stories. Setting flexible; mostly sci-fi &/or fantasy (I know SW, MiddleEarth, DnD, & ST best, but Ulisses Spiele & Cypher System high on list too. There are a few other niche sys. like DCC, a homebrew 3.5 or Pathfndr I/II; But at this point I'd even DM or play a well-run 5e game. Let the ideas flow, and never forget the 4 pillars of an RPG!

Mahdarah

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Re: Dwarf Fortress 0.43.02 Released
« Reply #33 on: May 20, 2016, 08:00:33 pm »

Download (Click refresh on your browser if it doesn't show up)


   (*) Ability to build up new sites in adv mode, either yourself or by assigning companions
   (*) Ability to do carpentry in adv mode
   

How do I do these things?
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Shonai_Dweller

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Re: Dwarf Fortress 0.43.02 Released
« Reply #34 on: May 20, 2016, 09:09:49 pm »

Download (Click refresh on your browser if it doesn't show up)


   (*) Ability to build up new sites in adv mode, either yourself or by assigning companions
   (*) Ability to do carpentry in adv mode
   

How do I do these things?
'b' to build (as Toady said in the announcement).
Carpentry is in the 'x' menu along with bone carving, axe making and butchering. Requires a carpenters workshop (build in the build interface 'b'.)
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draeath

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Re: Dwarf Fortress 0.43.02 Released
« Reply #35 on: May 21, 2016, 01:43:30 pm »

Looks like Workflow and Adventure Fort are being assimilated, and I love it!

Also, that teaser about 64-bit support... I wonder how much data we'll manage to force into the game before it folds the universe in half and unmakes reality :)
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Mahdarah

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Re: Dwarf Fortress 0.43.02 Released
« Reply #36 on: May 21, 2016, 04:04:33 pm »

Download (Click refresh on your browser if it doesn't show up)


   (*) Ability to build up new sites in adv mode, either yourself or by assigning companions
   (*) Ability to do carpentry in adv mode
   



How do I do these things?
'b' to build (as Toady said in the announcement).
Carpentry is in the 'x' menu along with bone carving, axe making and butchering. Requires a carpenters workshop (build in the build interface 'b'.)
Thanks! :D
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Shonai_Dweller

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Re: Dwarf Fortress 0.43.02 Released
« Reply #37 on: May 21, 2016, 07:29:27 pm »

Awesome quote from Toady on the bug tracker today regarding fixing the sudden eruptions of violence in visitors at the start of a siege:
Quote
basically, one of your residents was the grandchild of a bandit and the visitors, fighting for justice, took advantage of the siege to jump into the fight on the side of the troll. I've adjusted some numbers.
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