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Author Topic: Voidspire Tactics - FFT-like indie TRPG  (Read 9175 times)

Eldiran

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Re: Voidspire Tactics - FFT-like indie TRPG
« Reply #30 on: November 15, 2015, 05:51:07 pm »

Nearing the end game, now, I think. And... can I just say that crossbows get... kinda' silly? Good silly, but still.  My crossbowsnake is now toting three scout rifles, a blunderbuss, two dragon pistols, and a gale crossbow (also a couple of force and ancient pistols sitting in a bag, if for some reason everything's not dead after seven rounds of >=10 power crossbow shots). It's like I take one passive (quick hands :P) and completely negate bows' one competitive advantage (not needing to reload in-combat; neither do crossbows :V). It's faintly ridiculous. Delightfully ridiculous.

Excellent. I may have to tone down Quick Hands in a future game, but it'll stay this ridiculous in this game : )

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... though to be fair, either of my casters pretty regularly out damages the poor guy (we'll not talk about the blade/warrior axedude, who's sadly overwhelmed for all he has a 10 strength axe), though the sage/scholar only against undead (41+ damage per heal cast, yikes). Still. Definitely going to have to try bows next round, just to see how they hold up against this silliness. Maybe just go entirely ranged... especially once the respawning stuff starts dropping pistols, it'll be pretty easy to outfit whoever you want with however many of the things y'please...

Bows end up being pretty darn good too considering they can arc, and their range increases a lot once you get better equipment. I like how bows vs. crossbows turned out, I think.

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Spoiler: re: a late game fight (click to show/hide)


Some spoils:
Spoiler (click to show/hide)
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Eldiran

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Re: Voidspire Tactics - FFT-like indie TRPG
« Reply #31 on: May 09, 2016, 04:02:08 pm »

If anyone is still interested in Voidspire Tactics, there's a new patch today! It's also on sale, 20% off, for the rest of the week.

Patch Notes for 1.0.6
  • added more craftable Fang equipment (bow, crossbow, greatsword, shield, armor) to complete the set.
  • changed graphics, description, and name of Fine Bag and Fine Satchel (now Huge Bag and Huge Satchel) for the sake of clarity.
  • added a Huge Bag to an early area for easier inventory management.
  • increased damage of Shiftcloak's "Whirl", "Sudden Shot", and "Backstep Shot".
  • fixed Wind Skill reducing the damage of Blade's "Shockwave".
  • fixed being able to revive long-dead NPCs.
  • fixed staircase bug in Spiretop.
  • fixed rare bug where fleeing/ending combat in certain ways could add enemies to your party.
  • made the cracks on Cracked Stone blocks more visible.
  • tweaked secret super-hard boss fight to be more interesting and harder to cheese.
  • various minor bugfixes.

I also forgot to mention the last patch, 1.0.5, which added a new class, the Mechanist.
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