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Author Topic: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))  (Read 3353 times)

FallacyofUrist

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Re: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))
« Reply #30 on: June 30, 2016, 01:40:15 pm »

"Seeing as most plants don't grow in the water, perhaps I should create some more land..."

Shennias scoops some dirt from the current continent, empowers it, then tosses it in the water a few hundred miles east of the current continent, and triggers the power within it to expand it, growing it into a new continent using one Major Act.
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Demonic Spoon

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Re: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))
« Reply #31 on: June 30, 2016, 01:42:29 pm »

"Algal blooms can give birth to more plants than entire continents."

((Not that it's any of my business, but you might want to give some assistance to the World Tree))
« Last Edit: June 30, 2016, 01:45:51 pm by Demonic Spoon »
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Nakéen

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Re: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))
« Reply #32 on: June 30, 2016, 03:24:02 pm »

Envaruk turned his attention toward the Mantids and the Klawns.

War.
War brewed a marvelous cycle of hope and despair.
A hope born from a self imposed illusion of righteousness, a fragile hope.
A hope waiting only to be twisted into despair.

And now, we had despairing and beaten Mantids. We had victorious and hopeful Klawns. How amusing.
Hope would now be given to Mantids, and Klawns would receive despair. Then in the future, the tide would reverse, and resume anew.

This very thought made Envaruk chuckles in self-satisfaction.

1 Minor Act: Not far from the Mantids retreating troops, create the Pool of Desperate Might.
A self-replenishing pool filled with a pristine emerald-green liquid, the Draught of Desperate Might.
>It would bring to those who would drink it incredible power, but with a price.
>One month later, the drinker would be left empty of all strength, crippled for the remaining of his life. Like a broken husk drained of all but a mere spark of its life.

At the same time, send visions of the Pool to the nearby Mantids, subtly making them understand the would gain great power by drinking from it, enacting revenge against the Klawns...


Now, the Mantids would crush back the Klawns, revitalizing their hope. The Klawns themselves would despair in front of the sudden might of their enemy.
And then, when Mantids will revel in victory, the Draught that gave them hope will bring them despair, by turning all those warriors into useless weaklings. The Mantids would then despair, and the Klawns would feel hope.
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NRDL

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Re: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))
« Reply #33 on: June 30, 2016, 09:03:37 pm »

Nix gazed at his Klawn.  Not bad, he thought, though he would never dream of showing it.  They still had so far to go.  And he resolved not to make the journey easy. 

"If you want to survive what is to come, keep fighting, until you can no longer draw breath."

And with the slightest wave of his entombed hand, a plague came down from the sky, descending over the Klawn villages.  Those who were to small or too frail, as well as those incapable of breeding, were struck down, leaving the rest untouched.  Some of the lesser specimens would survive, if their will proved greater than their weakness.


Use one minor act to create a plague meant to affect only Klawn with below-average physical attributes, and the ones with the inability to breed. 

This act left Nix feeling drained.  His stone prison was becoming cumbersome.  For all his power, he was still in so much pain.  Ah well.  That was the way existence worked.  Sacrifice and suffering was required for true strength and power.  Perhaps it was time to offer all these mortals the same opportunity.

Slowly, creaking and groaning the entire while, Nix outstretched his arm, and in the centre of the continent arose a tower.  The tower held a door, and a warning: "Whosoever enters shall be given power and protection from all without, but suffer the greatest of torments within.  Dare." 

Any mortal was free to enter, and in doing so, would become Entombed, covered head to toe in a stone prison like Nix himself, and gain protection, strength and life unageing.  The price one paid was to feel constantly trapped and suffocating, burning from the stone latched onto one's skin.  One could never have children, so the cost of individual power was offset by never being able to leave a legacy beyond oneself.  Only those with the greatest of wills could endure such torment, Nix thought.


Use one Major Act to create the Tower of Torment: Any mortal ( not just Klawn, although they'd have distinct advantages due to their physical advantages and the Mantle of Will ) can enter and be transformed into an Entombed, gaining supernatural strength and durability, with the downside being you'd really feel like you're covered in rock and cement, forever.  No chance for building a family, or joining whatever society one comes from, the Tower simply offers power and eternal life, enough strength to crush one's enemies. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

micelus

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Re: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))
« Reply #34 on: June 30, 2016, 09:50:50 pm »

Avignon simple shrugged at the little spat his creations just had. "A little race war never hurt anyone, I suppose. Now, on to business."


Split 2 Major Act into 6 Minor Acts.

Minor Act: create the land elsyia, a terrestrial version of the eastern emerald elysia complete with symbiotic chloroplasts. Spread them around the various mantid societies.
Minor Act: in the guise of the Ancestors, teach the mantids basic metalworking.
Minor Act: in the guise of the Ancestors, teach the mantids basic mining.
Minor Act: in the guise of the Ancestors, teach the mantids basic pottery.
Minor Act: in the guise of the Ancestors, teach the mantids basic mathematics and its practical uses.
Minor Act: in the guise of the Maker, enter the minds of the shamans of a mantid society and show them a huge deposit of Jestium near their lands.
« Last Edit: June 30, 2016, 11:28:56 pm by micelus »
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FallacyofUrist

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Re: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))
« Reply #35 on: July 01, 2016, 08:37:17 am »

"Algal blooms can give birth to more plants than entire continents."
"Hm. Perhaps after I spread the plant life across the continents, I will get to work on some sea-born plant life."

((Not that it's any of my business, but you might want to give some assistance to the World Tree))
((I think it's handling itself fine. Besides, Shennias made it adaptive, so if what it's currently doing isn't working, sooner or later it'll change tactics.))
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FallacyofUrist

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Re: Divine Creations IC Thread [6/6] ((A God-Game about World-Building))
« Reply #36 on: July 14, 2016, 01:51:11 pm »

*Shennias grabs his staff and starts striking the earth with it. Perhaps, it could be argued, he is "bumping" it.*
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