Its dwarf-only
How modular are different aspects of each race? I mean, Masterwork as a whole is beautifully so since, as I understand it, that's how one is allowed to choose between races at outset and enable or disable the vast array of options put at the player's disposal. I ask because -- much like this OP would like cults for his gnomes -- I've always wanted to play more with gnomish automation and mechanics, but am loathe to surrender so many of my favorites options available to the dwarfs alone. Would it be too tremendous a task to allow for a few of the racial workshops to be optionally enabled (e.g. gnomish engineering, human tradesmen) regardless of outset race?
If such an implementation would be too arduous, I'd recommend my suggestion be tossed out without a second thought, but if the rewrites for Reborn would allow for it, I know it would definitely make me happy.
(And while I potentially have your ear, if my own work ever gives me time to delve into things to the extent that I'd like, I've always felt the dwarfs deserve some additional advanced brewing techniques -- e.g. fortifying brandies, perhaps raising coffee to brew and Irish-up. Is that something I should tackle as time permits and submit to you for potential integration into Masterwork? I've enjoyed your work so immensely, it would be a honor to add to it in what little way that I can.)