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Author Topic: noobie question on startup  (Read 459 times)

Antmf

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noobie question on startup
« on: April 06, 2016, 10:00:53 am »

Hey all still learning the game and was wondering when the I start using the LNP should I just keep the population to just my 7 starting dwarves? Is it easier that way or should  I keep pop as default? I find that I start to get overwhelmed when I get more dwarves added into the mix lol. Thank you.
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Sanctume

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Re: noobie question on startup
« Reply #1 on: April 06, 2016, 10:07:06 am »

Set the autosave per season.  Set to 20 pop. 
That should be manageable. 

When you're ready for more, save, exit, change the pop +20 more and play and see.

Khalari

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Re: noobie question on startup
« Reply #2 on: April 06, 2016, 11:12:33 am »

With the first two migrant waves, it should get you to around 20 dwarves. As said above, that's a manageable number (I find over 30 starts getting a bit harder).

I wouldn't recommend limiting your population because you're afraid of being unable to manage it. First 20+ migrant wave I got disoriented me a bit but with the help of Dwarf Therapist you can make sure you have at least one dwarf capable of doing an activity.

If you cap your pop and get used to micro managing your dwarves I don't think it's gonna be any easier when you get to an unwieldy number of dwarves.

Just go b*lls to the wall and take the hit (keep pop cap as is). After a couple of failed fortresses you'll be ready to handle a large number of dwarves with ease (like already knowing you need 30+ beds prepared by the end of your first winter and whatnot).
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PatrikLundell

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Re: noobie question on startup
« Reply #3 on: April 06, 2016, 11:19:37 am »

It's very much a play style issue, and you'll find what fits you in time.
- Only starting 7: You get to know them well. On the other hand, everything takes a lot of time because of the limited number of hands. Also, each dorf has to have multiple professions to cover all the bases you want to cover, and that results in a lot of micro management as you need to shift jobs around.
- Bring 'em on: Gives you the workforce quickly, and also fresh bodies to throw to the invaders. If you think defenses are for wimps this is probably your option.
- Gradual increase: I usually save each season and increase the pop cap to 10 above what it currently is, usually resulting in 6-9 migrants, which I find is a nice rate (cutting this off when I reach what I find is a balanced level).
- Playing a truly dead civ: You get your starting 7 plus two waves, and nothing more. Nor do you get caravans, trade liaisons, a monarch, or foreign diplomats. Note that getting a truly dead civ is non trivial, though (and shouldn't be confused with a dying/struggling/... civ, which is rather common).

Note that unless you change parameters, megabeasts and goblins won't attack you until your pop is 80, while black towers have no qualms about sending a greeting party your way the first summer. Also, you need a pop of 50 to get a mayor (which isn't necessarily a good thing, due to mandates).
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Sanctume

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Re: noobie question on startup
« Reply #4 on: April 06, 2016, 01:22:47 pm »

I remember worrying about bedrooms with bed, cabinet,coffer, door and my fort ends up dying from hunger because I was busy cranking out stuff to make 80 bedrooms when that 40+ migrants wave shows up. 

Until I learned Urist can deal with lack of beds and sleep on dirt no problem for some time.

Khalari

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Re: noobie question on startup
« Reply #5 on: April 06, 2016, 01:36:16 pm »

Carve out 10x10 room, put in 50 beds and two chests. Done. If you smooth and engrave it further it gives a huge room value (like Grand+).

Best setup ever.

P.S.: If you put a cabinet in there, half your fort will be stockpiling their personal items in it and taking the previous guy's out.
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