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Author Topic: Gemcraft 2: Chasing Shadows  (Read 65813 times)

Toaster

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Re: Gemcraft 2: Chasing Shadows
« Reply #90 on: April 24, 2014, 08:21:18 am »

Compasses: Spoiler Alert



Spoiler: Note on above spoiler (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

khrypt

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Re: Gemcraft 2: Chasing Shadows
« Reply #91 on: April 29, 2014, 02:35:14 am »

hi guys,
how do you macro shadows? are you using a specific tool or something?
thanks
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LordBucket

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Re: Gemcraft 2: Chasing Shadows
« Reply #92 on: May 15, 2014, 03:58:05 pm »

So I came back to this and finished it. Apparently the difficulty has been toned way down since I last played. When I stopped I just couldn't beat the next levels with on slow speeds and using skills every cooldown, and was unwilling to spend a hundred hours grinding old levels again for more wizard levels. After coming back I just turned it on fast forward and placed gems and cruised through the last few levels.

The ending is both a downer and a Winner is You. Though apparently there's an afterstory that I'm doing in another tab on fast forward as i type this. Ok, apparently that field is done.

hi guys,
how do you macro shadows? are you using a specific tool or something?
thanks

I used autohotkey. Set up a script that starts the very first field, upgrades the gem you start with a couple times, then puts it on fast forward and sends all waves. It only takes about ten seconds to beat and the rest of the time is waiting for menus. It goes quickly. I was getting 1000/hr or something, though the drop rate is tied to level.



Ok, did what appears to be the rest of the available story. It gives a +10 bonus to wake of eternity which I pretty much never use and what appears to be a four sentence teaser for the next game. Either that or the "real" ending isn't available to free players.

*shrug*


psorek

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Re: Gemcraft 2: Chasing Shadows
« Reply #93 on: May 22, 2014, 01:32:36 pm »

I worked out (together with dsizov) most of maths behind the game - we managed to find supergem formula very close to optimal aviable for pure orange and black gems, for them together and alot more.
http://www.reddit.com/r/Gemcraft/comments/2385eg/sc_about_gem_combining_mechanics_and_why_we/ - dsizov work about combining mechanics
http://armorgames.com/community/thread/12309682/gemcraft-cs-semi-optimal-combining-method-for-mana-gems-and-amps - supergem schemes

must read for any hardcore gemcraft player :)
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mnjiman

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Re: Gemcraft 2: Chasing Shadows
« Reply #94 on: August 15, 2014, 11:26:27 pm »

The way I see it is that the premium amount is just a "This the value of the game if you want to play it how it should be played." Sure you may find this tactic horrible and disceptive, however with how much work put into a game like this... they have to make the money up for what time they spent on it some how. With me saying this however, I do understand there is a money sink as well with these "shadow cores," so my question is this:

Is the game worth the premium amount? How much is it, and what other costs are there not upfront? I dont want to get into the game and like it only to find out I must pay more then being stated just to enjoy the game. If its just going to be 15 bucks and nothing else, then I may try it.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

martinuzz

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Re: Gemcraft 2: Chasing Shadows
« Reply #95 on: April 01, 2016, 01:48:11 pm »

I got this gem (pun-ti-dum) a few months ago on Steam, but didn't really get into playing it. I just brushed off it's shelf dust 2 days ago though, and today I had my first two 10 million+ XP runs (18 mil for the second one). Yay. I guess I just went from dabbling to novice player. Now I guess I should just rush to unlock all remaining map tiles and sites, and then start endurance running for real.

That second run was fun. Eventually, I could barely kill anything anymore, for lack of sufficient mana to upgrade gems, but the 4000 minions running loops couldn't kill me either. Mana traps too strong. In the end (wave 430, I stopped being able to kill stuff at wave 350 or somesuch) I could'n suffer the lag anymore and used my mana trap gems to bomb some wisdom shrines :P
« Last Edit: April 01, 2016, 01:50:29 pm by martinuzz »
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

martinuzz

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Re: Gemcraft 2: Chasing Shadows
« Reply #96 on: April 12, 2016, 08:14:10 am »

Dang. Bloodbound really gets ridiculous at higher hit levels (I've only got 36 skillpoint in it so far even).

And that's my mana gem, not my damage gem. Currently, my monsters survive this level 41 mana gem, and get killed by a level 17 killgem (supported by a level 32 supress healing gem and a level 14 slowing gem). It doesn't even have trapped bolt, just trapped beam, for the extra hits feeding bloodbound.

also yay, I made a 5 billion run this week. Looks like this run could go much higher still. The lag is real though :P

EDIT: yep. 18 billion. Took me from level 2197 to level 3086 haha
« Last Edit: April 12, 2016, 02:16:13 pm by martinuzz »
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479
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