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Author Topic: Overview mode as a complement to Legends mode  (Read 1345 times)

Knight Otu

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Overview mode as a complement to Legends mode
« on: April 19, 2011, 01:23:22 pm »

Legends mode is a great look into the history of a given world. It is however not a great way to get a good and quick overview of the world. As such, I would like to propose an overview mode that provides a look at the current situation in a world, divided into a number of topics. The topics I think would be of interest would be:

Major Civilizations
* This topic would list the ten largest (in terms of population) civilizations along with the race of the civilization, plus any extant civilizations playable in Dwarf mode that aren't on the list already (helping to avoid that "I've played for an extinct civilization for all this time?" moment). The Dwarf mode playable civs could be color-coded to make them stand out.
* Choosing a civilization from this list would then give an overview like the following:
Spoiler (click to show/hide)

Mayor Cities
* This topic would list the ten most-populated sites, plus any capitols of the mayor civilizations that aren't on the list already, along with their type (city, hamlet, dark fortress etc) and whether it is a capitol.
* The city overview could look like the following:
Spoiler (click to show/hide)

Current Political Situation
* This topic would list the currently ongoing wars, alliances, and other major political situations involving the major civilizations. The overview of a war, if there is one, could include the number of battles fought so far, the number of years the war has been going, and the number of casualties.

Flora and Fauna (with sub-items)
* These listings would only become interesting in mods or when there are more procedurally-generated objects than now. The sub-items could include civilized creatures (any that are part of an entity), most common creatures/predators (and thus the ones most likely encountered), (semi)megabeasts (but not night creatures or forgotten beasts), most common trees, and most common shrubs.

Cosmology
* A topic that would only be useful much later on, this could include the general shape of the world, the sun, moon(s), stars and planets at first, and perhaps much later on planes and magic.

The number of major civilizations and cities (and other listings), while I've given them as 10 each, could possibly be controlled with init options if you want to see more or less of the world. Any
I also think a civilization-specific overview along these lines could be interesting for Dwarf and Adventure mode, as a sort of common knowledge, in lieu of allowing access to Legends mode during play.
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NW_Kohaku

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Re: Overview mode as a complement to Legends mode
« Reply #1 on: April 02, 2016, 05:47:45 pm »

With procedural civilizations, this may become more important than ever.

In fact, I think I'll go one further:
Let's have a pseudo-"playable" worldgen mode.

Currently, worldgen just flies by, and we can only vaguely catch a glimpse of cities rising and falling, but lack the context to understand what is happening.

Most of the time, the game creates all this history, but it's so buried that players just take it for granted, and the civs just blur into one another.

I would rather see a worldgen where you can stop as soon as the civilizations are picked, select one, see some overview of its status and myths, and what choices its leaders are making, and then track that civilization as it progresses through worldgen.

Maybe there could be some sort of "guidance" if it's possible, where a player might try to "suggest" moves like peace or war or where to expand or how to deal with immigrants or cultural changes to "their civ", but it would still be at the highly remote and abstract level.

You could additionally just plain give players a "stop the worldgen, this is where I want to get off" button.
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Random_Dragon

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Re: Overview mode as a complement to Legends mode
« Reply #2 on: April 02, 2016, 05:53:42 pm »

Must...resist...urge to point out necroposting...

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Untrustedlife

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Re: Overview mode as a complement to Legends mode
« Reply #3 on: April 02, 2016, 05:58:09 pm »

With procedural civilizations, this may become more important than ever.

In fact, I think I'll go one further:
Let's have a pseudo-"playable" worldgen mode.

Currently, worldgen just flies by, and we can only vaguely catch a glimpse of cities rising and falling, but lack the context to understand what is happening.

Most of the time, the game creates all this history, but it's so buried that players just take it for granted, and the civs just blur into one another.

I would rather see a worldgen where you can stop as soon as the civilizations are picked, select one, see some overview of its status and myths, and what choices its leaders are making, and then track that civilization as it progresses through worldgen.

Maybe there could be some sort of "guidance" if it's possible, where a player might try to "suggest" moves like peace or war or where to expand or how to deal with immigrants or cultural changes to "their civ", but it would still be at the highly remote and abstract level.

You could additionally just plain give players a "stop the worldgen, this is where I want to get off" button.

It would be like playing as a god.  I approve


thread is obviously outdated though, we have the whole world activation thing going on now.
« Last Edit: April 02, 2016, 06:00:28 pm by Untrustedlife »
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NW_Kohaku

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Re: Overview mode as a complement to Legends mode
« Reply #4 on: April 02, 2016, 06:09:05 pm »

There is no necromancy in the Suggestions Forum. It is in the forum guidelines to bump a thread if you want to continue a suggestion.

I'm also not sure how world activation invalidates any of this.  There are still things that operate very differently between worldgen and post-worldgen world events, and players still have a serious information invisibility problem.  If anything, world activation would make players want to keep track of whether or not such-and-such is still a top city or not after an army was sent to sack it, encouraging this sort of information to be visible from Fortress Mode, as well.  This information could be part of rumors in Adventurer Mode.

It would be like playing as a god.  I approve

Rather, I would see it as more like Crusader Kings, where you play as a succession of rulers, albeit from an even more abstracted and remote position.

That is, basically, what you are doing in Fortress Mode, as well.

In fact, I could point to an even older thread, and support the suggestion of Kingdom Mode.
« Last Edit: April 02, 2016, 06:13:16 pm by NW_Kohaku »
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