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Author Topic: Alarm/Hunt Zone  (Read 633 times)

Bumber

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Alarm/Hunt Zone
« on: March 01, 2016, 09:53:33 am »

A zone that triggers on the presence of certain creature types would be very handy. Sometimes a dangerous enemy enters at an impractical area of the map, and one needs to constantly check back on its progress towards your fort; else be faced with the likes of "Urist McLegendarySmith cancels forge candy sword: Interrupted by Giant Cave Spider".

What this zone/burrow would allow you to do is select types of creature to trigger on and the action to take. Such actions might include deploying hunters/soldiers or triggering an alert announcement (which could be configured in announcements.txt.) A standing order could exist for zone hunting only. Creature categories might include individual species, everything excluding a list of species, hostiles, sentients, and trainability (based on civ knowledge.)
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Dirst

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Re: Alarm/Hunt Zone
« Reply #1 on: March 01, 2016, 10:08:49 am »

A zone that triggers on the presence of certain creature types would be very handy. Sometimes a dangerous enemy enters at an impractical area of the map, and one needs to constantly check back on its progress towards your fort; else be faced with the likes of "Urist McLegendarySmith cancels forge candy sword: Interrupted by Giant Cave Spider".

What this zone/burrow would allow you to do is select types of creature to trigger on and the action to take. Such actions might include deploying hunters/soldiers or triggering an alert announcement (which could be configured in announcements.txt.) A standing order could exist for zone hunting only. Creature categories might include individual species, everything excluding a list of species, hostiles, sentients, and trainability (based on civ knowledge.)
I like the goal, but I think it would fit better with DF as a squad order similar to "defend burrow" except that spotting something there "raises the alarm" by invoking a user-defined alert level.  A later version might allow for the use of trained animals instead of sentient guards, though highly complex setups might push the bounds of credulity.  Now, was that the incoming-GCS barking pattern or the incoming-olm-man barking pattern?
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Bumber

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Re: Alarm/Hunt Zone
« Reply #2 on: March 01, 2016, 10:21:07 am »

I like the goal, but I think it would fit better with DF as a squad order similar to "defend burrow" except that spotting something there "raises the alarm" by invoking a user-defined alert level.  A later version might allow for the use of trained animals instead of sentient guards, though highly complex setups might push the bounds of credulity.  Now, was that the incoming-GCS barking pattern or the incoming-olm-man barking pattern?
It could require visibility of the enemy, which will likely become a feature with the lighting arc.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?