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Author Topic: Interesting note about animal traps  (Read 780 times)

ktrey

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Interesting note about animal traps
« on: April 05, 2007, 10:18:00 pm »

Typically I have to enable trapping on my carpenter in order to construct an animal trap, but oddly enough a possessed carpenter has no problem creating it without trapping enabled.
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Jaqie Fox

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Re: Interesting note about animal traps
« Reply #1 on: April 06, 2007, 07:25:00 am »

Similar goes for a metalsmith's workshop before you have smelted ore.  The smith when in a mood will smelt it with the power of their mind or something...
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