@ Mzbundifund : Perhaps the dog thing was fixed in an update already. My plan is to rain death with the ballista, but if all else fails, I can go to plan B and open the floodgates. Which in fact doesn't work with this blueprint, the safety channel will block the magma at the ballista. Need to fix that.
@ schnobs: Though I've designed this in advance I always adapt to the surroundings, my design is pretty flexible. Sometimes there's just not enough space around, sometimes there's way more than I could ask for. I basically "stretch" the plan to fit the space between chasm and magma flow. And thanks for the tip, I'll keep that in mind.
@ prklts: Well what do you wanna know? I just started DF a few days ago myself and it's been a rocky road - I'll be glad to answer any questions you may have
I'll be sure to record a movie of my first siege so you can see it in action.
@ LordBucket:
Praise the wiki. I had to identify them to lay out the doorways.
1) FYI, I haven't limited anything. It's much more flexible than you might imagine - All facilities are completely expandable in the vertical direction, only limited by map height. Often I find myself expanding the furniture storage as it tends to clutter up with doors I've yet to place. The initial barracks is 22 beds, and at about 1.5 times that many dwarfs I begin construction of the apartments and leave the barracks for military. It's also infinitely expandable downwards.
2) Good point, though when I built this thing I ended up with so much space I just made it a separate room, with a small control room below.
3) Could someone teach me how to make a damn meeting hall? I tried to make a meeting hall from a table in a room but didn't see that option. I can't seem to get a meeting hall unless it's also a dining room!
4) It always depends slightly on how the apts. lay out, last one was 67. I may redesign the farm area for better flexibility like the rest of the fortress if you think that's going to be a problem?
5) I did. You think I didn't accommodate for that? The facilities in the corners are ones that generally require less expansion, and I "shift" and "stretch" the entire floor plan to fill the space between the mountain features.
6) Are you serious? I wouldn't have imagined that, the food is, after all, stored in barrels! The two stores are positioned as they are because dwarfs that eat grab food and go to the dining hall, but dwarfs that drink just drink straight from the barrel.
7) I know it looks like that. But storage rooms usually end up 6 wide and they are expandable vertically where neccessary.
I don't have a clue lol. I haven't got a single noble yet, so I wouldn't know. I thought I'd make each noble 3 rooms for dining, office and bedroom, with statues in the corners and whatnot.
9) I used to have a stone stockpile between the two columns of workshops just like the rest, but it ended up always suspending all my constructions and tasking excessive hauling tasks, so I'm just having my crafters find their own stones. Besides, I'm not relying that heavily on exports anyway. I might put that back there, but only use it once the entire fortress has been built.
10) No defenses? Those drawbridges in the main hallway rise to form a 1-tile wide chokepoint for the ballista. The hallway ballista is meant to fire to the right, not defend the chasm bridge (which I will rise if the fort fails for any reason to protect the civilians).
I'm fixing up the refuse storage a bit... the incinerator is pointless, and there needs to be two separate rooms, one for anything that smells and one for bones only. Dwarfs seem to love taking shortcuts through the current refuse dump all the time >_>
I'm seriously annoyed by having to place magma furnaces directly on the flow. Why, oh why can't we use channels? I'd move the fortress between the river and chasm to save mining space.
If you care, here's a picture of the fortress at the state it was when I quit.
[ April 06, 2007: Message edited by: Core Xii ]