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Author Topic: Dealing with Tavern Brawls?  (Read 7564 times)

slashnul

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Re: Dealing with Tavern Brawls?
« Reply #15 on: February 17, 2016, 11:49:45 am »

My taverns would probably make great obsidian casting chambers.   A 10x10 dance floor is 100 tiles of magma... a 7x7 water basin above it would do.. hm, immortalize those comedians so the next seasons immigrants can see we have a sense of humor.  I kinda feel like jabba the hut.
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slashnul

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Re: Dealing with Tavern Brawls?
« Reply #16 on: February 17, 2016, 03:06:40 pm »

Lol.  Reminds me of a recent dancer I accepted.  Was an expert liar, competent axeman, and dabbling dancer.  Maybe Ill do the same.  Im on a glacier, lets see how comfy they are topside.
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khearn

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Re: Dealing with Tavern Brawls?
« Reply #17 on: February 17, 2016, 03:09:53 pm »

I've gotten to the point where I accept the first few entertainers, and maybe any that look particularly interesting, like a goblin dancer, then reject any more entertainers. Don't need any more freeloaders who won't even haul trade goods.

I'll accept most soldiers, assuming I can provide weapons/ammo for them. Just accepted a human bowman, after first making sure he brought his own bow and that I have a few hundred metal arrows lying about, left over from earlier sieges. But the human pikeman that applied? Nope, sorry, can't make a pike for you. My military is full time, so not being able to assign other labors to the mercenaries doesn't bother me.

I accept all the scholars that apply, but don't get very many of them. Lots come to visit and steal my books, but very few seem to want to stick around.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

PatrikLundell

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Re: Dealing with Tavern Brawls?
« Reply #18 on: February 17, 2016, 05:38:24 pm »

Non military types can come and go freely during goblin sieges. The undead are another matter, though.
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HiddenEyes056

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Re: Dealing with Tavern Brawls?
« Reply #19 on: February 17, 2016, 11:15:25 pm »

... I'm going to relocate the tavern to the surface, inside my perimeter (I'm not a complete monster) but outside the bunker, in the "somewhat defended" zone. During the next siege, we will see just how eager the mercenaries are for a fight... and as for the performers, well, let's hope they can dance...

In an earlier fort (the one with hundreds of entertainers) I was in the process of transferring my tavern to become basically my first line of defense. The path to my fort being relatively open, with the trade depot sitting inside the external tavern, until it narrows into the typical dwarven death-corridors lined with masterwork steel buzzsaws.

The upshot of this is that no matter which side (siege or bards) win, I win somehow. Either the freeloaders pull their weight and thin some of the tide of foes, or they all die and my FPS improves!

Unless it's a necromancer, in which case this is probably a terrible idea. I should probably install a magma trap for that eventuality ...
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So basically the Mountainhomes is now sending complimentary cheese dip with every caravan.
A named spider who died centuries before I even played was helping rescue kids I had in fact rescued.

slashnul

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Re: Dealing with Tavern Brawls?
« Reply #20 on: February 18, 2016, 12:28:06 am »

I wonder if your visitors were goblins, and invaders were goblins, if you could cause a goblin loyalty cascade.
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PatrikLundell

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Re: Dealing with Tavern Brawls?
« Reply #21 on: February 18, 2016, 04:17:05 am »

I wonder if your visitors were goblins, and invaders were goblins, if you could cause a goblin loyalty cascade.
Probably not, since the goblin visitors are from a different civ.

... I'm going to relocate the tavern to the surface, inside my perimeter (I'm not a complete monster) but outside the bunker, in the "somewhat defended" zone. During the next siege, we will see just how eager the mercenaries are for a fight... and as for the performers, well, let's hope they can dance...

In an earlier fort (the one with hundreds of entertainers) I was in the process of transferring my tavern to become basically my first line of defense. The path to my fort being relatively open, with the trade depot sitting inside the external tavern, until it narrows into the typical dwarven death-corridors lined with masterwork steel buzzsaws.

The upshot of this is that no matter which side (siege or bards) win, I win somehow. Either the freeloaders pull their weight and thin some of the tide of foes, or they all die and my FPS improves!

Unless it's a necromancer, in which case this is probably a terrible idea. I should probably install a magma trap for that eventuality ...

Again, you've got the problem that goblin siegers ignore civilian visitors, so the bards and performers will remain untouched, while any military visitors will actually fight, but probably be so outnumbered that they only generate additional messiness to clean up, without denting the invasion force.
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FantasticDorf

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Re: Dealing with Tavern Brawls?
« Reply #22 on: February 19, 2016, 02:50:42 am »

Set up a ballista in the line of sight of your tavern guests, so in the case of a siege they will cop the friendly fire and you can claim it was a 'accident'

Alternatively forcefully breed via chains some wild green devourers/as dangerous wild beast as you can muster/undead 2 or more z levels down beneath your tavern and seal the trap with mechanized hatches as to break line of sight and stop visitors panicking unlike grates.

Call all your dwarves into safety burrows and pull a lever on your careful design the plucky military ones might go down there to help too along with tumbling devoured bards, trial by fire whatever mercenary can survive the onslaught is probably one you want to have in your fortress. Pit more monsters until the problem goes away.
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Porpoisepower

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Re: Dealing with Tavern Brawls?
« Reply #23 on: February 19, 2016, 02:45:29 pm »

I think I might make a tavern called The Bulls Eye, and let my siege operators train to their hearts delight.
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Vattic

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Re: Dealing with Tavern Brawls?
« Reply #24 on: February 19, 2016, 11:35:01 pm »

Anyone knows is it possible to make/change a drink that would be considered a drink that can be served in taverns, but does not give alcohol effects?
In material_template_default.txt you want to find PLANT_ALCOHOL_TEMPLATE, and CREATURE_ALCOHOL_TEMPLATE. At the bottom of each template you'll find a SYNDROME token, remove this and everything bellow up to the next template.
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6 out of 7 dwarves aren't Happy.
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Melting Sky

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Re: Dealing with Tavern Brawls?
« Reply #25 on: February 28, 2016, 06:21:13 am »

Why not set the tavern up just outside the cavern entrance to your fort. The bar flies can party in a totally trippy and awesome setting and they can be the first to greet the local wildlife. The more militant visitors should make for pretty good bouncers against run of the mill cavern stuff and they'll at least keep any FBs busy for long enough for your dwarves to pull together a proper defense.
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