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Author Topic: Forging foreign wepons and armor?  (Read 3365 times)

Sutremaine

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Re: Forging foreign wepons and armor?
« Reply #15 on: February 24, 2016, 10:18:25 am »

Sadly, it does need a worldgen to take effect, so no home made whips in my current fort.
Edit a mace or other weapon to have the name, stats and skill usage of a whip.
Yeah, this. Worldgen fixes which items / reactions your civ has access to, but the items / reactions themselves are not fixed. So it's less a case of 'my civ has 7 weapons' and more a case of 'my civ has 7 weapon slots' I do try to limit that sort of editing, because I tend to forget what I've done and possibly carry it over to the next worldgen, leaving misleading IDs all over the place.

(I mention reactions because there some new ones that people might want to use with a fortress established in a previous version.)
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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