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Author Topic: Goblin and Kobold Thieves  (Read 1029 times)

schnobs

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Goblin and Kobold Thieves
« on: March 31, 2007, 04:38:00 pm »

In my current fortress (screenshot), the first traps used to be quite a bit from the entrance. I've occasionally found traps triggered and goblin corpses among the refuse, without ever having received a thief warning. This is a fortress of well over 100 dwarves now. Statue garden and meeting hall notwithstanding, there's always a crowd hanging out in front of the cave. Yet obviously the goblins manage to sneak past them; just as obviously, they fail at the first trap they encounter.

Kobolds, though, are encountered (and clubbered by the military) on an almost regular schedule. Only one made it into the cave (and across some newly built traps) while the military was converging on him, but that's as far as they got. However, a resourceful one stole a crossbow bolt that was still in the open.

Conclusion: goblins are much better at sneaking than kobolds. But goblins will trigger traps.

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JT

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Re: Goblin and Kobold Thieves
« Reply #1 on: March 31, 2007, 05:41:00 pm »

Makes perfect sense to me, though it does strike me as a bit odd that even a legendary sneak can get through a room of X number of people without being spotted.
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"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.'" --George Carlin

schnobs

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Re: Goblin and Kobold Thieves
« Reply #2 on: March 31, 2007, 06:25:00 pm »

Well, to be true, I *do* receive a thief warning. The game stops, the view jumps to the thief, and I watch how he (it?) is dealt with by the watch while the other dwarves flee. That ones's dead, no doubt about it.

A minute later, I see blood in the corridor, two triggered traps, and two goblin corpses. The one that was slain in the open, and another *first* trap.

When I look the next time, a third trap has been triggered, and there's a grand total of three dead goblins.

I was too occupied with other stuff to watch my traps as closely when the next snatchers struck, but it appears that not all are detected in the open. Detection always takes place in fornt of the cave (and is lethat to the goblin in question), but time and again I find blood and triggered traps quite a bit in the cave. Maybe the guardsmen pursuing and civilians fleing creates a sufficiently large window of opportunity for subsequent goblins to enter unseen.

However, there's also a constant traffic to the outdoors, these dwarfs are blissfully ignorant of the scene just round the corner. They should encounter the goblins on their way in; the only explanation I can come up with is that movent appears to happen in a clockwise fashion: the dwarfs going out hug the lower (southern) wall, while on their way in they keep to the upper wall. As do the goblins, or at any rate they always trigger the upper traps. Apparently a corridor six tiles wide offers enough space for the goblins to go unnoticed.

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Xeirxes

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Re: Goblin and Kobold Thieves
« Reply #3 on: March 31, 2007, 07:26:00 pm »

I'm thinking that the first dwarf triggers the "A THIEF!" warning message, but they're all in the same group together when they arrived on the map, so the game assumes from that point onward that you know that there's a group of thieves in the fortress.
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