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Author Topic: Are you lazy?  (Read 2448 times)

Williham

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Re: Are you lazy?
« Reply #15 on: February 19, 2016, 04:57:09 pm »

But you have to hit <enter> TWICE to trade each stack of prepared food. That's sooo much worse than just hitting it once for a whole bin of x(pigtail socks)x.


;)

Not if they're in a pot or barrel!
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khearn

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Re: Are you lazy?
« Reply #16 on: February 19, 2016, 05:23:31 pm »

Good point. I never allow prepared meals to go into barrels, so I had forgotten about that possibility.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Jigowah

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Re: Are you lazy?
« Reply #17 on: February 19, 2016, 06:26:04 pm »

Barrels and rock pots full of meals make me lots of cash.  I dig out maybe 10-20 average rooms and offices a few suites for nobility, and the rest of the schlubs get a dormitory.  I use ore veins in a rather slapdash fashion.  My architecture utilizes natural formations and digging as much as possible, but it also gives everything a sort of organic look.  I have a macro on the keyboard that presses ENTER and then DOWN, and holding this down selects or unselects a ton of stuff.

I'm medium lazy.
« Last Edit: February 19, 2016, 06:27:49 pm by Jigowah »
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Libash_Thunderhead

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Re: Are you lazy?
« Reply #18 on: February 20, 2016, 06:56:15 pm »

6. Buy the caravan out using xsocksx

Is the opposite of lazy.  My god, selecting all of those socks... multiple times... takes SO long....
You are right... maybe it is easy when there's dfhack but I can't recall.
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Linkxsc

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Re: Are you lazy?
« Reply #19 on: February 20, 2016, 09:39:00 pm »

1. Not usually. In my forts, unless you'd count walling in a large area of ground for farming, the largest room I'll have is the dining hall.
2. Even mature forts will often have a major dorm despite everyone having rooms. If I start suspecting that there be vampires around or anything.. I jsut lock the doors to the bedroom floors (theres some food stored in them, anyone left in them will survive a couple months) and everyone else gets the dorms for a few months until the problem is sorted out.
Also barracks, hospital, things like that.
3. Dunno what you mean by this.
4. Actually, aside from raw food, prepared food, and booze... Most things don't ever see a stockpile, as its often just fine to leave them sitting in the workshop.
Food you kinda have to, else it'll rot. But for example, take the clothing industry. You have a farmers workshop surrounded in stockpile that fills with pigtails/cloth plant. Directly next to that you drop the loom so the loom worker only has to walk 4 tiles for thread from the FW. Then you put the dyer next to that, and then the clothing shop. None of the workers have any notable distance to go to get materials... other than the initial plants, hence the stockpile. Often the only other stockpiles I might have, are stone ones set up for "metal" stone types near metalworking. And some wood piles near the woodburners, so the burner works full time, and doesn't have to go running for materials.
5. ??
6. Prepared food, wooden/glass trap components. I rarely trade away anything that's not a renewable resource.
7. By the time I'm into nobles, I've usually already got just about everything physically possible to stick into a fort.
8. All the time. Since once stuff is up and running well... you can often leave the game unattended past the occasional thief, or caravan. Esp since the game runs like crap on my toaster.
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mirrizin

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Re: Are you lazy?
« Reply #20 on: February 21, 2016, 07:23:58 pm »

I was going to note that since my current fort is late-stage and running like molasses, there's really not benefit to watching it regularly unless I have a particular project in mind.
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