Pokethaum is what happens when you mix a magic based universe with that of Pokemon. Within Pokethaum it is possible both to encounter Pokemon and Monsters. As this is inspired by both D&D and Pokemon, don't expect this game to keep with the canonity of either genre.
Human:
Buffs:
No Buffs
Debuffs:
No Debuffs
Description: A Regular Boring Human. I suppose their ok...
Half-Orcs:
Buffs:
+1 To Strength Roles and Melee Roles.
Debuffs:
-1 To Intelligence Roles and Ranged Roles.
Description: Most of the time, Orcs have relatively low intelligence. However, the cross between a human and an Orc creates a breed which is only slightly dumber than humans. To most races, these half-breeds are known as Half-Orcs. To Orcs, these beings are known as Dorcs. (I couldn't resist. Sorry)
Elves:
Buffs:
+1 To Intelligence Roles and Ranged Roles.
Debuffs:
-1 To Strength Roles and Melee Roles.
Description: Easy to mistake as humans, elves are gaurdians of nature as well as the winners of the Annual Tree Huggers Competition for the past 500 years.
Dwarves:
Buffs:
+1 To Melee
Debuffs:
-1 To Speed
Description: Short and squat, Dwarves love finding treasure. Somehow they seem familiar...
Trainer:
Buffs:
Trainers can catch D&D monsters and use them the same way as Pokemon.
Debuffs:
Trainers can not wield weapons (Bows, Swords, etc)
Description: Trainers hone their skill in order to become Pokemon masters. Rather than carry weapons themselves they let their Pokemon do the fighting for them. Pokemon come in a variety of types and can learn a variety of moves.
Wizards:
Buffs:
+1 To Ranged Roles
Debuffs:
-1 To Strength
Description: Wizards focus primarily on elemental magic(Fire, Water, etc) and usually stand behind other party members for protection.
Clerics:
+2 To Ranged Roles when casting a Healing Spell or another Light Spell
Debuffs:
-1 To Strength
Description: Similar to Wizards, Clerics rely primarily on long ranged spells. Unlike wizards, Cleric's spells serve merely to buff/heal party members.
Berzerker:
Buffs:
+1 To Melee. +1 To Strength.
Debuffs:
-1 To Intelligence. -1 To Ranged
Description: Mainly physical attackers, Berzerkers are the front lines of most parties.
Rangers:
Buffs:
+1 To Intelligence. +1 To Ranged
Debuffs:
-1 To Melee. -1 To Strength.
Descriptions: Masters of long ranged attacks, Rangers are able to spot enemies long before the rest of the party.
Knight:
Buffs:
+2 Strength. +1 Melee.
Debuffs:
-3 Speed.
Descriptions: The Meat-sheilds of the battle field, Knights get hit hard and hit back even harder.
Name: (You can fill this out yourself)
Race: (See Above)
Class: (See Above)
Pokemon: (Only for Trainer. All others skip (Fire/Water/Grass) You can change your mind until we leave the first town. I will post specifics on the starter pokemon soon)
Backstory: (Well this is partially based off of D&D. Right?)
Edit: I will role for your characters stats using a Random Number Generator. I would use a 20 sided die but at present I don't have one at the moment.
Edit: I just realized that I wanted to put this in RTD. Oops. Consider this thread to be dead.