entity_custom
[OBJECT:ENTITY]
[ENTITY:FUR]
[CIV_CONTROLLABLE]
[CREATURE:LYCAN]
[ADVENTURE_TIER:10]
[DIGGER:ITEM_WEAPON_CLAW_PICK]
[WEAPON:ITEM_WEAPON_CLAW_AXE]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR] not wolfy but can't rely on just bows for piercing
[ARMOR:ITEM_ARMOR_BREASTPLATE:UNCOMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:RARE]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:UNCOMMON]
[ARMOR:ITEM_ARMOR_TUNIC:UNCOMMON]
[ARMOR:ITEM_ARMOR_STRAPS_CHEST:COMMON] (forced tag removed)
[HELM:ITEM_HELM_SKULL_GUARD:COMMON] (forced tag removed)
[HELM:ITEM_HELM_HOOD:UNCOMMON]
[HELM:ITEM_HELM_HELM:UNCOMMON] temporary
[GLOVES:ITEM_GLOVES_MITTENS:RARE]
[GLOVES:ITEM_GLOVES_GAUNTLETS:UNCOMMON]
[GLOVES:ITEM_GLOVES_FINGERLESS:COMMON] (forced tag removed)
[PANTS:ITEM_PANTS_STRAPS_LEGS:COMMON] (forced tag removed)
[PANTS:ITEM_PANTS_PANTS:UNCOMMON]
[PANTS:ITEM_PANTS_GREAVES:UNCOMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON] not sure which to "force"
[PANTS:ITEM_PANTS_THONG:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[TOY:ITEM_TOY_BALL]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_STEPLADDER]
IMPROVED_BOWS]
[USE_ANIMAL_PRODUCTS]
[USE_ANY_PET_RACE]
[USE_EVIL_ANIMALS]
[USE_GOOD_PLANTS]
[USE_EVIL_WOOD]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[COMMON_DOMESTIC_PET]
[COMMON_DOMESTIC_PULL]
[OUTDOOR_FARMING]
[OUTDOOR_GARDENS]
[OUTDOOR_ORCHARDS]
[INDOOR_WOOD]
[OUTDOOR_WOOD]
[EQUIPMENT_IMPROVEMENTS]
[STONE_PREF]
[METAL_PREF] might need removing
[RIVER_PRODUCTS]
[MAX_POP_NUMBER:7500] 3/4th, needs tweeking.
[MAX_SITE_POP_NUMBER:150]
[MAX_STARTING_CIV_NUMBER:75] 1/2th, same as above.
[START_BIOME:ANY_LAND] this might be causing problems...
[BIOME_SUPPORT:ANY_GRASSLAND:2]
[BIOME_SUPPORT:ANY_FOREST:4]
[DEFAULT_SITE_TYPE:TREE_CITY]
[LIKES_SITE:CAVE]
[LIKES_SITE:CITY]
[TOLERATES_SITE:PLAYER_FORTRESS]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]
[PROGRESS_TRIGGER_POPULATION:3]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[INVADERS_IGNORE_NEUTRALS]
[DIPLOMAT_BODYGUARDS]
[BANDITRY:5]
[AMBUSHER]
[WORLD_CONSTRUCTION:ROAD]
[ACTIVE_SEASON:WINTER]
[ACTIVE_SEASON:SPRING]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:KILL_NEUTRAL:PERSONAL_MATTER]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:MISGUIDED]
[ETHIC:TORTURE_ANIMALS:APPALLING]
[ETHIC:TREASON:PUNISH_EXILE]
[ETHIC:OATH_BREAKING:PERSONAL_MATTER]
[ETHIC:LYING:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:VANDALISM:MISGUIDED]
[ETHIC:TRESPASSING:PERSONAL_MATTER]
[ETHIC:THEFT:PUNISH_REPRIMAND]
[ETHIC:ASSAULT:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:SLAVERY:ONLY_IF_SANCTIONED]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ONLY_IF_SANCTIONED]
[ETHIC:MAKE_TROPHY_SAME_RACE:REQUIRED]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:REQUIRED]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:FREEDOM]
[SELECT_SYMBOL:REMAINING:WILD]
[SELECT_SYMBOL:REMAINING:NATURE]
[SELECT_SYMBOL:REMAINING:ASSERTIVE]
[CULL_SYMBOL:ALL:OLD]
[CULL_SYMBOL:ALL:WEALTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:PRIMITIVE]
[CULL_SYMBOL:ALL:RESTRAIN]
[RELIGION:PANTHEON] don't really want to give them religion but it'll help for flavor untill something different comes around.
[RELIGION_SPHERE:HUNTING]
[RELIGION_SPHERE:MOON]
[RELIGION_SPHERE:LUST]
[RELIGION_SPHERE:LONGEVITY]
[RELIGION_SPHERE:NIGHT]
[RELIGION_SPHERE:HEALING]
[RELIGION_SPHERE:ANIMALS]
[RELIGION_SPHERE:FREEDOM]
[VALUE:LOYALTY:30]
[VALUE:FAMILY:10]
[VALUE:FRIENDSHIP:15]
[VALUE:POWER:30]
[VALUE:CUNNING:10]
[VALUE:FAIRNESS:10]
[VALUE:TRADITION:20]
[VALUE:ARTWORK:-10]
[VALUE:COOPERATION:40]
[VALUE:INDEPENDENCE:40]
[VALUE:STOICISM:-25]
selfcontrol is odd, the full spectrum is important
[VALUE:HARMONY:10]
[VALUE:MARTIAL_PROWESS:30]
[VALUE:SKILL:50] if you're not your best, you're worthless
[VALUE:COMPETITION:25] its how leaders are made
[VALUE:PERSEVERANCE:25] quiting is "wrong" but its not do or die.
[VALUE:COMMERCE:-15] "what is this annoying trading" oh its a means to an end of something =p
[VALUE:NATURE:40] (also most others are) not max to give a bit of a spread to the strong bellcurve built in
[VALUE:PEACE:-10]
[ART_FACET_MODIFIER:OWN_RACE:1280]
[ART_FACET_MODIFIER:FANCIFUL:512]
[ART_IMAGE_ELEMENT_MODIFIER:CREATURE:640]
discriptor shapes: cresent, moon no way to force them to use just these yet.
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER] chains
gems have no value to wolves, omited.
[PERMITTED_JOB:WOODCRAFTER] bolts
[PERMITTED_JOB:STONECRAFTER] pots
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER] if they don't eat any... armor, bolts
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER] leaving this here because milk
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER] this is staying due to healthcare =/
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER] how else is it going to make metals?
[PERMITTED_JOB:MECHANIC] no siege because not brave for them
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR] required due to playability
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:PRESS_OIL_FRUIT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
[PERMITTED_REACTION:MAKE_MEAD] they'll have to get honey some other way
[PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2] no silver byproducts, can't ban silver sadly, they're alergic to it =p
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[LAND_HOLDER_TRIGGER:1:25:0:0]
[LAND_HOLDER_TRIGGER:2:50:0:0]
[LAND_HOLDER_TRIGGER:3:80:0:0] they don't care about wealth
[POSITION:EXPEDITION_LEADER]
[NAME:pack organizer:pack organizers]
[SITE]
[NUMBER:1]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:TRADE] here for now
[PRECEDENCE:200]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:MAYOR]
[NAME:pack leader:pack leader]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:PATROL_TERRITORY]
[SQUAD:10:soldier:soldiers]
[LAND_HOLDER:1]
[LAND_NAME:a lesser pack hold]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:100]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:BARON]
[NAME:lesser alpha:lesser alphas] cheesy, sorry
[SPOUSE:lesser beta:lesser beta]
[ALLOWED_CREATURE:ALPHA]
[NUMBER:AS_NEEDED]
[LAND_HOLDER:2]
[LAND_NAME:a pack hold]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:PATROL_TERRITORY]
[SQUAD:10:soldier:soldiers]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[REPLACED_BY:COUNT]
[PRECEDENCE:50]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:DUKE]
[NAME:alpha:alphas]
[SPOUSE:beta:beta]
[ALLOWED_CREATURE:ALPHA]
[NUMBER:AS_NEEDED]
[LAND_HOLDER:3]
[LAND_NAME:a great pack hold]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:PATROL_TERRITORY] just sounds like something that would be done
[SQUAD:10:soldier:soldiers]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:25]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:MONARCH] all leaders are warriors... hopefully bar glitches
[NAME:high alpha:high alpha]
[SPOUSE:high beta:high beta]
[ALLOWED_CREATURE:ALPHA]
[NUMBER:1]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[SQUAD:10:soldier:soldiers]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:MILITIA_COMMANDER]
[NAME:militia commander:militia commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-lead:militia-lead]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:125]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:MILITIA_CAPTAIN]
[NAME:militia captain:militia captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:militia:militia]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:150]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[POSITION:SHERIFF]
[NAME:sheriff:sheriffs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[SQUAD:10:order keepers:order keepers]
[PRECEDENCE:175]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:CHIEF_MEDICAL_DWARF] playing would be impossible later on without
[NAME:chief doctor:chief doctors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:150]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:OUTPOST_LIAISON]
[NAME:pack liaison:pack liaisons]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:100]
[ACCOUNT_EXEMPT]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:75]
[COLOR:7:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
all valid symbols that aren't "name": WEALTH, TRUTH, TRAVEL, TRADE, SILENCE, SKY, MUSIC, LUCK, GAMES, FREEDOM, FOOD, FIRE, FAMILY, FESTIVAL, ORDER, LIGHT, DARKNESS, DANCE, BOUNDARY, BALANCE, GOOD, EARTH, WILD, THOUGHT, RESTRAIN, PROTECT, AQUATIC, ASSERTIVE, ROMANTIC, NEGATIVE, COLOR, ARTIFICE, MYTHIC, DOMESTIC, NEW, LEADER, SUBORDINATE, OLD, DEATH, UGLY, PEACE, VIOLENT, MAGIC, NEGATOR, EVIL, HOLY, PRIMITIVE, NATURE, FLOWERY
creature just in case... has some broken/disabled tags
creature_werewolf_custom
[OBJECT:CREATURE]
[CREATURE:LYCAN]
[NAME:werewolf:werewolves:werewolf]
[CASTE_NAME:werewolf:werewolves:werewolf]
[DESCRIPTION:A large and fierce human shaped wolf of mythical stature.]
[CREATURE_TILE:'W']
[COLOR:0:0:1]
[GLOWCOLOR:4:0:0]
[PREFSTRING:feral strength]
[INTELLIGENT]
[HAS_NERVES]
[TRANCES]
[CANOPENDOORS]
[EQUIPS]
[NOFEAR]
[NOCTURNAL]
[CREPUSCULAR]
[MATUTINAL]
[SMELL_TRIGGER:40]
[BODY:HUMANOID_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:4TOES:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:ALL]
[TL_HEALING_RATE:50] however i need a way to exclude certain tissues from this large grouping
[SELECT_TISSUE:BONE]
[TL_HEALING_RATE:500] both cases means double healing rate than default
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:50]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:50]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:fur:NP]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[HOMEOTHERM:10072] 40 degrees c, they're "cute" and warm =p
[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:0:30000]
[BODY_SIZE:20:0:100000]
[MAXAGE:400:800] 5 to 10 times a human
[BABY:1]
[GENERAL_BABY_NAME:werewolf puppy:werewolf puppies]
[CHILD:25]
[GENERAL_CHILD_NAME:werewolf pup:werewolf pups]
[LITTERSIZE:2:5]
[GETS_INFECTIONS_FROM_ROT]
[GRASSTRAMPLE:0]
[LOW_LIGHT_VISION:10000]
[SAVAGE]
[BONECARN]
PET_EXOTIC] temprarily broken
[PETVALUE:1500]
[POPULATION_NUMBER:4:9]
PRONE_TO_RAGE:5] broken for test
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:528:352:176:1900:2900] 50 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2467:1880:1294:627:3700:5300] 14
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:4122:3330:2541:975:5411:7233] 9
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:1422:1127:831:488:2500:3700] 18
[PHYS_ATT_RANGE:STRENGTH:800:1300:1600:1700:1800:2100:2600]
[PHYS_ATT_RANGE:AGILITY:800:1300:1600:1700:1800:2100:2600]
[PHYS_ATT_RANGE:TOUGHNESS:800:1300:1600:1700:1800:2100:2600] lazy sorry, to be smoothened and mixed around
[PHYS_ATT_RANGE:ENDURANCE:800:1300:1600:1700:1800:2100:2600]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:800:1300:1600:1700:1800:2100:2600]
[PHYS_ATT_RANGE:RECUPERATION:800:1300:1600:1700:1800:2100:2600]
[PHYS_ATT_RANGE:ENDURANCE:800:1300:1600:1700:1800:2100:2600]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:800:1300:1600:1700:1800:2100:2600]
[MENT_ATT_RANGE:FOCUS:800:1300:1600:1700:1800:2100:2600]
[MENT_ATT_RANGE:WILLPOWER:800:1300:1600:1700:1800:2100:2600]
[MENT_ATT_RANGE:PATIENCE:0:500:800:900:1000:1300:1800]
[MENT_ATT_RANGE:MEMORY:0:5000:5000:5000:5000:5000:5000] 15% don't have perfect memory, 3% are above average.
[MENT_ATT_RANGE:SPATIAL_SENSE:800:1300:1600:1700:1800:2100:2600]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:800:1300:1600:1700:1800:2100:2600]
0 500 800 900 1000 1300 1800 -
100 600 900 1000 1100 1400 1900
200 700 1000 1100 1200 1500 2000 base
300 800 1100 1200 1300 1600 2100
400 900 1200 1300 1400 1700 2200 +
500 1000 1300 1400 1500 1800 2300
600 1100 1400 1500 1600 1900 2400 ++
700 1200 1500 1600 1700 2000 2500
800 1300 1600 1700 1800 2100 2600 +++
900 1400 1700 1800 1900 2200 2700
1000 1500 1800 1900 2000 2300 2800 ++++
1100 1600 1900 2000 2100 2400 2900
1200 1700 2000 2100 2200 2500 3000 max without being max
[BODY_APPEARANCE_MODIFIER:HEIGHT:85:90:95:100:105:110:115]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:85:90:95:100:105:110:115]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:LENGTH:85:90:95:100:105:110:115]
[APP_MOD_IMPORTANCE:500]
[PERSONALITY:LOVE_PROPENSITY:10:60:100]
[PERSONALITY:HATE_PROPENSITY:10:60:100]
[PERSONALITY:ENVY_PROPENSITY:0:25:75]
[PERSONALITY:DEPRESSION_PROPENSITY:0:30:60]
[PERSONALITY:ANGER_PROPENSITY:0:60:100]
[PERSONALITY:ANXIETY_PROPENSITY:0:30:60]
[PERSONALITY:LUST_PROPENSITY:0:100:100] yup
[PERSONALITY:STRESS_VULNERABILITY:0:0:0] nope
[PERSONALITY:GREED:10:35:60]
[PERSONALITY:VIOLENT:25:65:100]
[PERSONALITY:PERSEVERENCE:25:60:90] this was odd...
[PERSONALITY:DISCORD:10:70:90]
friendlyness won't work as would need friend:0 and friend:100 with no middle
[PERSONALITY:BRAVERY:40:50:100]
[PERSONALITY:CONFIDENCE:0:65:100]
[PERSONALITY:VANITY:10:65:90]
[PERSONALITY:AMBITION:40:60:100]
graditude and humor have similar issue as friendlyness but less serius
[PERSONALITY:VENGEFUL:75:90:100]
[PERSONALITY:PRIDE:25:75:100]
[PERSONALITY:DUTIFULNESS:40:70:100]
[PERSONALITY:ASSERTIVENESS:25:75:100]
[PERSONALITY:ACTIVITY_LEVEL:25:60:100]
[PERSONALITY:ABSTRACT_INCLINED:0:25:75]
[PERSONALITY:ART_INCLINED:25:50:100]
[SKILL_RUST_RATES:100:0:0:0] immortality measured by losslessness, not literal age which can still lead to death
[NO_PHYS_ATT_RUST]
[SPHERE:HUNTING]
[SPHERE:MOON]
[SPHERE:LUST]
[SPHERE:LONGEVITY]
[SPHERE:NIGHT]
[SPHERE:HEALING]
[SPHERE:ANIMALS]
[SPHERE:FREEDOM]
[VISION_ARC:90:200]
[MATERIAL:VIRILITY]
[STATE_NAME:ALL_SOLID:dried essense]
[STATE_ADJ:ALL_SOLID:dried essense]
[STATE_NAME:LIQUID:essense]
[STATE_ADJ:LIQUID:essense]
[STATE_NAME:GAS:musk]
[STATE_ADJ:GAS:musk]
[DISPLAY_COLOR:7:0:1]
[PREFIX:lycan's]
[MELTING_POINT:10000]
[BOILING_POINT:10080]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[EVAPORATES]
[SPEC_HEAT:1000]
[EDIBLE_RAW]
[LIQUID_MISC_CREATURE]
[REACTION_CLASS:MILK]
[ROTS] might be needed, however causes miasma
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:120]
[ATTACK_PENETRATION_PERC:120]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CASTE:FEMALE]
[FEMALE]
[POP_RATIO:5]
TRAINABLE_WAR] broken for testing
[CASTE:MALE]
[MALE]
[POP_RATIO:5]
[ORIENTATION:FEMALE:1:1:1]
[ORIENTATION:MALE:1:1:1]
[MILKABLE:LOCAL_CREATURE_MAT:VIRILITY:8400]
TRAINABLE] broken for testing
[CASTE:ALPHA]
[CV_REMOVE_TAG:NOCTURNAL]
[APPLY_CURRENT_CREATURE_VARIATION]
[CASTE_NAME:alpha werewolf:alpha werewolves:alpha werewolf]
[MALE]
[POP_RATIO:1]
[ORIENTATION:FEMALE:0:0:1] marry -> babies, friend needed to marry?
[ORIENTATION:MALE:0:1:0] this plus above is absolute bi-sexual... if it works as understood. however, alpha needs to make babies due to royalty roles, so can't marry.
[MILKABLE:LOCAL_CREATURE_MAT:VIRILITY:8400]
[VISION_ARC:180:360]
[NOEXERT]
[NO_SLEEP]
[TRAPAVOID]
[BODY_APPEARANCE_MODIFIER:HEIGHT:95:100:105:110:115:120:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:95:100:105:110:115:120:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:LENGTH:95:100:105:110:115:120:125]
[APP_MOD_IMPORTANCE:500]
i'm still looking for the side quest of uniqueness with megabeasts... swore only needed cave count to determine but thats obviously not it as was pointed out.