Sorry about the late turn. A bit busy last week!
Turn 3Name: Alexander Eileas
Gender: Male
Race: Human
Description: A somewhat toned gentleman of 20 years with black hair and blue eyes, a 'tattoo' of a silver diamond on his neck. He stands at about 5'10”, and his otherwise slim form is about 150 lbs. He likes to wear casual clothing most of the time - jeans with a blue polo shirt, regular black sneakers and a silver watch. On fancy occasions, he wears a deep blue dress suit.
Background: Growing up, Alex found himself under a lot of pressure from his parents to do well in school and become their 'perfect' child. He found himself constantly stressed out by this fact, as there were quite a few things that he didn't want to change or felt he couldn't change even if he wanted to. It was a place where there was a small potential for magical outbursts, and occasionally a person would develop abilities beyond human, marked by tattoos emblazoned onto their skin and giving them an automatic death sentence in the eyes of the government. One day, Alex suddenly found himself to be marked with a silver diamond and with a certain cold feeling sweeping over him, betraying his magical abilities to the world. Unsatisfied with this outcome, his parents were more than happy to try and ship him off to their government for 'neutralization', at which he decided to run instead of go quietly. This is where he seemed to luck out – a NON agent saw him using his ice powers to defend himself and offered to recruit Alex into the organization. Desperate to escape his grim fate, Alex agreed.
Skills: Dabbling Firearms – Can shoot a gun.
Dabbling Charm – Can talk his way out of sticky situations.
Dabbling Ice Manipulation – Generation and manipulation of ice, offensively or defensively.
((Been a while since I've done anything like this. Let me know if this is okay or if I need to change anything))
“Late AGAIN, I see!” Dr. Querty gives you a disappointed look. Then he smiles. “That’s good! We wouldn’t be able to… Uh,
Teleport you normally, as your ice powers disrupt the… quantum tunneling or something like that. Instead, you’ll be taking this!”
The scientist holds a pill out in his hand. Before you have time to think, he shoves it into your mouth. You swallow it reflexively.
You suddenly don’t remember much of what happens next, but when you wake up, you’re in some sort of refrigerator in the Forest Clearing. As you step out of the fridge, you notice burn marks and ash coating it.
Oh well. You’re more focused on the commotion happening to the north. It seems the fighting has already begun!
Step forward heroically like the gentleman I am to protect kobosh from that what wishes to harm them
In my robotic British accent
Protector mode engaged step forward and attempt to harm this one behind me and I'll be forced to bring upon you a bloody hell!
"Er, thanks, Sir Robot. We should lure them out?"
Flee from the guards, sticking to the outside of the perimeter wall whilst taking evasive action.
[LasL0w: 1] / [Mr. Kobosh: 6] - Mr. Kobosh turns to flee, leaving the Artifact behind to protect them both. Unfortunately for both of them, LasL0w’s just not feeling it right now with his neck sore like it is. He takes a pained protective stance.
[Protect: 1] As the
Guards take aim, LasL0w jumps out of the way, leaving Mr. Kobosh completely exposed, AS WELL AS LasL0w. LasL0w quickly determines he needs a
Recalibration.
[Roll to Dodge: 5] Mr. Kobosh doesn’t even look as laser fire flies over and past him in what can only be described as impossible ways. His clothes are singed, but he’s completely fine.
[Roll to Dodge: 3] LasL0w, however, is not so lucky. He takes a laser to the leg and another to his chestplate. He isn’t seriously injured, but he wouldn’t want to take another shot like that. Which is funny he should mention, since he’ll be fired on next turn.
LasL0w: {-1 to HP}LasL0w: {Taunt: You will be attacked by the nearest enemy at the start of your next Turn.}It begins...
There must be something I can do here. I guess throw stuff?
Climb a tree for camouflage, picking up the pebbles again so I can throw them and redirect/accelerate them at the guards.
[6] - You quickly scale one of the nearby trees in order to conceal yourself after picking up the pebbles. In spirit, it was a good plan. You could’ve picked off a few of the
Guards with some of the stones, but you made one unforgiving calculation.
This tree has no leaves or cover.
Like, what kind of terrible groundskeeper doesn’t just remove this tree? This is like that dead branches thing all over. Someone really needs to be fired.
Seriously.
Whatever. You calm down a bit.
You take one of the pebbles and fire it at a
Guard. [Telekinesis: 5] The stone
rockets towards a
Guard. He cries out in pain. Nice shot! [Stealth: 6] The
Guards don’t quite make you out in the darkness of night, but they decide that the only correct way to deal with rock-throwing trees is a hail of laser fire!
[Dodge: 5!] Well, well, well. Look at you. I guess you really do live up to that codename of yours! The cover of what little dead branches can offer you plus the shadows makes avoiding their shots effortless. You even take some time to
Taunt your attackers.
They will undoubtedly be firing at you again next Round!
{+2 XP to Particle Mover}
{Taunt: You will be attacked by the nearest enemy at the start of your next Turn.}Nix decides to not move a fucking muscle. He looks around for any openings in the trap.
((Is the trap like a pit or something, or a cage? I'm not exactly sure what I'm in))
[4] - You freeze, hoping to avoid the motion sensors on the giant wrestler. You don’t seem to notice anything happening within the device. You look around for an exit, and notice there seems to be the really obvious exit of leaving the ring. You’d naturally forfeit the match and the
Championship Belt, but you’d at least have your spine intact.
Or perhaps you could tap out and let someone else enter the ring in your place. But who would be foolish enough to do that?
{Continued in Nayous’ turn below!}
Success. Nayous hears the guards' conflicting shouts for the others to 'freeze' and 'get on the ground.' Well, mostly anyways.
Survey the landscape for traps and possible exit/next entrance.
If Nix attracts the attention of the wrestler, discard my trenchcoat and leap into action against it using my strenght to smash it's head.
[6] - {Continued from Nix’s turn above!}
As you see Nix frozen in place in front of the Wrestler, you decide, against most people’s better judgment, to leap in the fray, casually tagging Nix’s hand in mid-air, before colliding with the metal monstrosity.
[Damage: 6] Your hands collide with the wrestler’s, now fully activated. His strength is
nothing compared to the training you’ve gone through for this. In fact, that tree you shoved over was stronger than this tin can. You rip off his arms completely.
[Roll to Dodge: 6 {WTF!}] As the arms are ripped from the robot’s sockets, sparks fly out, as well as liquids likely hotter than most lavas. You’re lucky, in that the wrestler’s arms absorb most of the lava, but you’re unlucky in that the arms themselves melt. The molten steel burns your skin, grafting onto your arms.
{-2 HP}{Robotic Arms Gained: Your arms are now covered in partially melted robotic arms. You have a hard time controlling your arms and must make an additional roll on actions using your arms.You feel as though something really bad has just happened. Your arms no longer seem to function completely under your own command.
But your head still does. The robot’s flailing about makes it tough, but you headbutt the robot, destroying the cranium on that hunk of junk. All around you, ring’s ropes disintegrate.
You feel as though you will probably get a promotion for this.
{+1 XP to Super Strength}{+1 Bonus from NON: Beat the Steel Wrestler.}
Stealth-crawl over to Nayous' direction. Run like a little girl if Harry is discovered.
[1] - You stealthily crawl directly into a
Guard! [Surprise: 5] Luckily, he’s just as surprised as you are. He had never been given proper weapons training, and he only passed certification on a fluke. [Flee: 4] The
Guard turns to run, shouting for help and pointing in your direction.
You feel like a lot of guns are trained right on where you are.
Maybe it’d be a good idea to use one of those magic tricks to get out of this one, Houdini.
{Taunt: You will be attacked by the nearest enemy at the start of your next Turn.}<D17to>
Sneak towards the noise. If I can find a lone guard, knock him out.
[3] - You carefully make your way over to the commotion to the north. You’d say it’s a mess, but… well, compared to usual missions, this one is going rather well. The fact that no one is dead is a bonus, as filling out all the paperwork for HR is a nightmare.
[Encounter: 1] You look for a lone
Guard, hoping to knock him out. Instead, you bump into someone. He attempts to grab you! [Dodge: 3] You barely slip from his grasp. The mysterious figure appears something more than a regular
Guard. His name tag indicates that he is an
Elite Guard!
The
Elite Guard strikes a fighting stance and spits at the ground. He makes a threatening gesture. You feel as though he could clearly
Snap You In Two if he gets a good hold on you.
Players:NRDL - Nix [Codename: Mesmer-Eyes]
HP: 6/6
Inventory
Artifact Detector
Skills
Dabbling Grappler (Lvl 1: 0/6 XP)
Dabbling Sneak (Lvl 1: 0/6 XP)
Dabbling Hypnotist (Lvl 1: 0/6 XP)
AbstractTraitorHero - NON ARTIFACT-5067-LasL0w [Codename: Optimus Mime]
HP: 4/6
Taunted: You will be attacked by the nearest enemy at the start of your next Turn.
Inventory
Artifact Detector
Skills
Dabbling Acrobat (Lvl 1: 0/6 XP)
Dabbling Protector (Lvl 1: 0/6 XP)
Dabbling Artifact User (Lvl 1: 0/6 XP)
Powder Miner - Harry Hudson [Codename: Houdini]
HP: 6/6
Taunted: You will be attacked by the nearest enemy at the start of your next Turn.
Inventory
Defective Artifact Detector
Skills
Novice Escape Artist (Lvl 2: 0/6 XP)
Dabbling Alien Weaponry User (Lvl 1: 0/6 XP)
_DivideByZero_ - Nice Williams [Codename: Miss Aim]
HP: 6/6
Taunted: You will be attacked by the nearest enemy at the start of your next Turn.
Inventory
Artifact Detector
Dead Branches
Bo Staff
Skills
Novice Deflector (Lvl 2: 0/6 XP)
Dabbling Particle Mover (Lvl 1: 2/6 XP)
Untrained Crafter (Lvl 0: 2/6 XP)
lawastooshort - Kobosh Kobosh [Codename: Security Risk]
HP: 6/6
Inventory
Artifact Detector
Skills
Novice Artifact Collector (Lvl 2: 0/6 XP)
Dabbling Engineer (Lvl 1: 0/6 XP)
Dabbling Hypnotist (Lvl 1: 0/6 XP)
WunderKatze - Nayous [Codename: Dr. Death]
HP: 4/6
Robotic Arms: Your arms are now covered in partially melted robotic arms. You have a hard time controlling your arms and must make an additional roll on actions using them.
Inventory
Artifact Detector
Skills
Untrained Super Strength (Lvl 0: 3/6 XP)
Dabbling Martial Artist (Lvl 1: 0/6 XP)
Dabbling Special Operative (Lvl 1: 0/6 XP)
Dabbling Bio-Medical Researcher (Lvl 1: 0/6 XP)
Acheivements
NON Bonus: +1
Beat the Steel Wrestler.
DreamerGhost - Eridan Seventeen [Codename: D17to]
HP: 6/6
Inventory
Artifact Detector
Skills
Novice Shapechanger (Lvl 2: 0/6 XP)
Dabbling Regenerater (Lvl 1: 0/6 XP)
Dwayna DragonFire - Alexander Eileas [Codename: Hans]
HP: 6/6
Inventory
Artifact Detector
Skills
Dabbling Fire Arms (Lvl 1: 0/6 XP)
Dabbling Charm (Lvl 1: 0/6 XP)
Dabbling Cryomancer (Lvl 1: 0/6 XP)