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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255623 times)

lordcooper

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1560 on: March 15, 2017, 01:43:12 pm »

This is certainly one of the biggest disappointments for early access.  The Dredmor games were very complete but Clockwork Empires failed to deliver on:

* Any sense of fun.  It's just not fun
* Building was so janky and micro intensive that it makes you not want to play
* External threats (bandits, empire) were either super easy or retarded hard
* Managing stockpiles, farms, etc - a complete chore.  You never get any benefit from them, the most you can expect is bare survival
* Useless or unimplemented buildings like the barber shop - supposedly to heal your colonists, it just doesn't work.  Same for naturalist.
* No refund policy.  I sincerely regret spending the money to buy this game and I won't buy a game from anyone that was involved:

WHO IS GASLAMP GAMES?

Founding Partners:
Nicholas Vining : Technical Director
Daniel Jacobsen : CEO
David Baumgart : Art Director

Motley Associates:
Chris Dykstra : Director of Business Development
Derek Bonner : Web Developer & System Admin
Matthew Steele : Audio Specialist
Chris Triolo : Animator
Sean Hamilton : 3D Artist
Joseph Nejat : 3D Artist
Ryan C. Gordon : Hackmaster
Micah J. Best: Systems Programmer
Chris Whitman: Gameplay Programmer
Mathieu Dugon: Community Liaison
Andrew Ferguson: Build Engineering
Stephanie Tinsley Schopp: Public Relations Maverick

edit: The worst thing promised but never delivered (in a reasonable game session, I'm not going to play place the beds for 16 hours to see this):  The lovecraftian element.  There are cults, that affect nothing in the early game, and there is no real sense of horror at all for the vast majority of the game.  Maybe it kicks in after 20 hours of fidgeting with orders and snap tight modules, but nobody is going to spend that amount of time on it.

If seems kinda unfair to hold people like artists and web developers responsible here.  They did what the boss said and get no real say in business/design choices.
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forsaken1111

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1561 on: March 15, 2017, 02:47:53 pm »

On the other hand, some of the art is atrocious. And some of it is great. I don't know who did what.
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Yolan

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1562 on: March 16, 2017, 02:01:59 am »

Glad I dodged this one. I wasn't so lucky with Space Base. Never buying another DoubleFine game after that.

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Majestic7

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1563 on: March 16, 2017, 03:41:10 am »

I was really pissed with Spacebase and DoubleFine is on my shitlist forever due to it. I didn't feel cheated in the same way with Clockwork. The game is not as good as it could have been, but it is completely playable and finished. I'm just sad for the potential that didn't come to be, but I don't feel like I bought chocolate and was sold shit instead.
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ChairmanPoo

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1564 on: March 16, 2017, 07:13:47 am »

Glad I dodged this one. I wasn't so lucky with Space Base. Never buying another DoubleFine game after that.
For me it was the other way around. I dodged SB but bought into this one's EA.
In the last 6 months or so I've decided against preorder and early accesses though. Too many bad experiences. My last one was The Last Leviathan and boy do I regret that
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EnigmaticHat

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1565 on: March 16, 2017, 01:13:50 pm »

My rule is don't by EA unless you actually would enjoy playing the game in its current state, and don't preorder unless you're so into a game you know you'll ignore bad reviews.
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Mephansteras

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1566 on: March 16, 2017, 02:15:27 pm »

Pretty much the same for me. Although I will back Kickstarters that I want to see happen if they have a $10-15 base digital price. I can afford to have a few of those not happen or suck in order to get gems like Darkest Dungeon get made.
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Descan

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Re: Clockwork Empires - 1.0 release October 26th
« Reply #1567 on: March 16, 2017, 04:32:01 pm »

My rule is don't by EA unless you actually would enjoy playing the game in its current state, and don't preorder unless you're so into a game you know you'll ignore bad reviews.
Yeah. Because of the way it's become on Steam, I just treat Early Access games as normal, complete games: If I like the thing I will be getting in an hour or two when it complete download, I'll buy it (or more likely wait for it to go on sale), otherwise I'll pass. Might put it on my wishlist to see how it looks in the future, that's the only way I treat EA games different.

and as for *EA* games, I don't touch those with a ten-foot pole. Nor Ubisoft.
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