Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Memorial hall/Tomb former-posession chests/storage  (Read 423 times)

FantasticDorf

  • Bay Watcher
    • View Profile
Memorial hall/Tomb former-posession chests/storage
« on: January 28, 2016, 03:56:37 am »

My main idea, especially with the recent devlog (01/27/2016) in mind is that dwarves without people surrounding to inherit, or with specific kinds of personalities may want to store their personal belongings once a overseer supplies that zone with a chest/cabinet/weapon-rack/armor-rack.

Additionally, via clues from a small obituary on the grave/slab (Urist McGreenhorn was a good friend to ~~~~ , and a keen lover of Dacite, Sheep, and despised snails RIP - *Date*) specifying other things from fortress stocks via a designation menu can provide benefits. Even if not their own possession, having iconography (going back to devlog statements on new possibilities of specifying details) of themselves, what they have achieved in life etc would achieve this end if they have nothing of their own or if the fortress overseer wants to be particularly generous.

As a result of such picky needs. Dwarves should probably be harder to please in death, so if a slab or burial wont cut it for self inflated/celebrated ego's putting stuff in should calm them down. Everything in the chests can be reclaimed in a emergency at risk of angering ghosts/gods/etc if you suddenly decide you need to melt down trinkets until they are replaced. Warriors like weapons and supplying special commemorative weapons & Armour may help put veterans to peace or just add to the collective value and "wow" factor of the room.

If this becomes a commonplace thing, it would not be terribly interruptive of current practices of not designated tomb zones like slab/grave-yards but may lay down a little more groundwork for the future in not just thoughtlessly piling up sentients into a hole and laying down slabs as you go. The implications for adventurers is that more loot may be available from Tomb world-sites, if they can get past the mummies and wrathful gods.

As always, feedback would be appreciated, thanks for taking the time to read through.  8)
Logged