Recently I've started to work on graphical improvements purely because I'm tired of only using untextured placeholder models. Should I hold off on this until after the game is playable? Probably. Does it really matter? Probably not.
I'm not exactly stellar at sculpting, and I'm even more meh at sculpting wooden structures, so there's an odd blend amongst the wooden objects so far. The door, the crates, and this barrel are all made using different techniques as I try to figure out what works best. My plan is to ignore the objects that I'm not satisfied with until most of the rest are done, then gradually go back and redo the worst ones when the project is farther along.
As you can see from the first picture, there's still a long way to go. The buildings use a tilable stone block texture that I made, but the models themselves are still generic cubes. I'm gonna have to try some stuff to figure out how they'll work. I think I can make there be one generic wall, then have a sculpted pillar to act as corners (which would allow a variety of buildings to be constructed with a limited number of objects while leaving empty space inside for players to enter). We'll see how it goes. After the buildings, shed/overhang thing (that the door is embedded in), and the bridge that is partially visible at the top of the screen are done, it'll be back to animating characters and bugfixing.