Does there exist an [IMPROVED] token? It is the counterpart to the [NOT_IMPROVED] token used for item definitions in reactions.
I do want to improve glazed items with bands. However this reaction does also improve non-glazed items, which then cannot be glazed anymore due to the [NOT_IMPROVED] token. But removing the [NOT_IMPROVED] token from the initial glazing reaction means items can be glazed multiple times, which don't makes sense I guess. I simply added [IMPROVED], but that did not work. Any ideas how to solve that?
[REACTION:GOLD_GLAZE_JUG_IMPROVEMENT]
[NAME:add bands of gold to clay/stone jug]
[BUILDING:KILN:CUSTOM_G]
[REAGENT:glaze:150:POWDER_MISC:NONE:INORGANIC:GOLD_SLAG_GLAZE]
[REAGENT:glaze container:1:NONE:NONE:NONE:NONE][CONTAINS:glaze][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE]
[REACTION_CLASS:CAN_GLAZE]
[EMPTY]
[PRESERVE_REAGENT]
Format for IMPROVEMENT below is <chance>:<reagent target>:<type of improvement>:<mat tokens>
Supported types are COVERED, GLAZED, BANDS, RINGS_HANGING and SPIKES.
GLAZED is a type of item improvement (similar to "covered with <mat>").
[IMPROVEMENT:100:jug:BANDS:GET_MATERIAL_FROM_REAGENT:glaze:NONE]
[FUEL]
[SKILL:GLAZING]
[REACTION:GOLD_GLAZE_JUG]
[NAME:glaze gold clay/stone jug]
[BUILDING:KILN:CUSTOM_G]
[REAGENT:glaze:150:POWDER_MISC:NONE:INORGANIC:GOLD_SLAG_GLAZE] ANY_RAW_MATERIAL means powder/bars/boulders/globs
[REAGENT:glaze container:1:NONE:NONE:NONE:NONE][CONTAINS:glaze][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE]
[REACTION_CLASS:CAN_GLAZE]
[EMPTY]
[NOT_IMPROVED]
[PRESERVE_REAGENT]
[IMPROVEMENT:100:jug:GLAZED:GET_MATERIAL_FROM_REAGENT:glaze:NONE]
[FUEL]
[SKILL:GLAZING]