Normally when my character first starts out, (s)he'll begin talking to an NPC and "Bring up specific incident or rumor" and Spread-rumor-spam the first 2 pages to populate the map with lairs and camps. This is of course, provided that the first two pages of Spread rumor are local. Occasionally, my character will spawn in an area where all spread rumors are sadly remote. Then I might as well either travel to that remote area, or go for the completely random "Inquire about any troubles."
The usual conversation order is:
- My character: Bring up specific incident or rumor
- My character: Spread rumor of monster/bandit/occurence
- NPC: It is terrifying
- My character: Ask for directions to location
- NPC: Gives location, refers my character to someone else, or expresses ignorance
Sometimes though, after Spread rumor, instead of getting the response of "It is terrifying" so as to move on to the location query, the NPC will deflect by spreading a rumor of their own or expressing some thought or emotion. No matter how many times I might try to spread rumor of say C, the result will always be a deflection, and I'll just have to move to the next rumor as in:
- Spread rumor of A = location
- Spread rumor of B = location
- Spread rumor of C = deflection
- Spread rumor of D = location
- Spread rumor of F = referral
- Spread rumor of E = ignorance
In 40.24, I used to just hit fast travel once I got a deflection and restart the spread rumor spam. Nowadays, I just move on to the next, clear out 2 pages of rumors and ask some other NPC for the rumors that resulted in deflections.
The only reason to spam the first 2 pages of Spread rumor is because the minute you do begin adventuring, there's that accumulation of senseless encounters that'll clog the menu.