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Author Topic: Revisiting abandoned fortresses in adventure mode causes crashing  (Read 1526 times)

Lozzymandias

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See title. The game slows to a crawl as you approach the fortress and once you enter it in proper the game reliably seg-faults. The fortress was quite a busy one, with many animals, magma and items of all stripes. Has anyone else had problems with large item content maps leading to crashes? i've experienced slowdown in adventure mode before, but not crashes. I use the Lazy Newb Pack 40.24 for Linux.
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Shonai_Dweller

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Re: Revisiting abandoned fortresses in adventure mode causes crashing
« Reply #1 on: January 19, 2016, 08:30:48 pm »

Any trees growing near buildings? Maybe that crash bug also affected adventure mode too?

I reckon it's time to upgrade to .42
« Last Edit: January 19, 2016, 09:50:23 pm by Shonai_Dweller »
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quekwoambojish

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Re: Revisiting abandoned fortresses in adventure mode causes crashing
« Reply #2 on: January 20, 2016, 03:06:52 am »

See title. The game slows to a crawl as you approach the fortress and once you enter it in proper the game reliably seg-faults. The fortress was quite a busy one, with many animals, magma and items of all stripes. Has anyone else had problems with large item content maps leading to crashes? i've experienced slowdown in adventure mode before, but not crashes. I use the Lazy Newb Pack 40.24 for Linux.

Have you tried checking legends to see if characters previously there had fallen into an abyss, or something of that manner?

Usually that indicates that the site offloaded improperly, I think Toady recently said he fixed something regarding sites being remembered in the incorrect positions. I had what you're describing happen to me before, but oddly enough it didn't occur until the second time I visited it (first time ran fine).
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Untrustedlife

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Re: Revisiting abandoned fortresses in adventure mode causes crashing
« Reply #3 on: January 20, 2016, 11:58:21 am »

Any trees growing near buildings? Maybe that crash bug also affected adventure mode too?

I reckon it's time to upgrade to .42

Toady  has fixed a lot in regards to df adventureer mode. I know in 40 I occasionally got segfaults when just wandering the world, haven't had the issue in 42
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Shonai_Dweller

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Re: Revisiting abandoned fortresses in adventure mode causes crashing
« Reply #4 on: January 20, 2016, 04:34:41 pm »

Oh, are you using TWBT? That always used to crash adventurer. Has since been fixed I think, but no idea if the fixed version was made to work with 40.24.
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Lozzymandias

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Re: Revisiting abandoned fortresses in adventure mode causes crashing
« Reply #5 on: January 20, 2016, 05:12:16 pm »

See title. The game slows to a crawl as you approach the fortress and once you enter it in proper the game reliably seg-faults. The fortress was quite a busy one, with many animals, magma and items of all stripes. Has anyone else had problems with large item content maps leading to crashes? i've experienced slowdown in adventure mode before, but not crashes. I use the Lazy Newb Pack 40.24 for Linux.

Have you tried checking legends to see if characters previously there had fallen into an abyss, or something of that manner?

Usually that indicates that the site offloaded improperly, I think Toady recently said he fixed something regarding sites being remembered in the incorrect positions. I had what you're describing happen to me before, but oddly enough it didn't occur until the second time I visited it (first time ran fine).


I had a dig through legends. There doesn't seem to be any evidence of any of the pre or post abandonment people falling through the world. Thats not to say that might not be the cause. Further investigation needed.

Any trees growing near buildings? Maybe that crash bug also affected adventure mode too?

I reckon it's time to upgrade to .42

I made sure to keep trees a million miles from my constructions in my fortress. I been bitten too many times by that bug. I thought it possible the passage of time meant trees had grown where trees ought not to grow, but a cursory check with dfhack reveal through the caverns, shows no trees near constructions. I'm on a desert so the surface is fine

Oh, are you using TWBT? That always used to crash adventurer. Has since been fixed I think, but no idea if the fixed version was made to work with 40.24.

i deleted the TWBT plugin from dfhack when i figured out it was occasionally segfaulting adventure mode some time ago. Are there any further steps i should take?

I really wanna update to 42.xx but the authors of the LNP are dilly-dallying about updating and i'm not sure i'd be comfortable playing dwarf fortress ASCII. Might do it just for the sake of my adventurer though
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Shonai_Dweller

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Re: Revisiting abandoned fortresses in adventure mode causes crashing
« Reply #6 on: January 20, 2016, 05:32:05 pm »

Um..no LNP doesn't mean 'play in ascii'.
I haven't used an LNP since my first couple of months of play but I still use tilesets, graphics and therapist (or Dfhack manipulator).

Unless linux utils are different?
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Lozzymandias

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Re: Revisiting abandoned fortresses in adventure mode causes crashing
« Reply #7 on: January 20, 2016, 05:43:03 pm »

Probably should have clarified. I used predominately Phoebus's obsidian tileset, dfhack and Dwarftherapist. The chances of finding all three updated for the same version AND adapted to linux is negligible unless someone like Beautato deliberately goes out of his way to ensure they are, and makes a modpack. Tilesets and graphics packs don't usually get updated very quickly for linux, and Beautato, who usually handles most of it, has disappeared off the edge of the map. What i ought to do is learn the necessary coding language, dwarf fortress file architecture, and be the solution i'm looking for.
« Last Edit: January 21, 2016, 03:39:53 pm by Lozzymandias »
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