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Author Topic: Adding a texture/tile to custom-made race. (*HELP* tag)  (Read 1019 times)

Jerry The Hellbound

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  • Professional "Knife-ear" torturer 1-800-elfgod
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    • This is also for my Custom Race: Solari!
Adding a texture/tile to custom-made race. (*HELP* tag)
« on: January 01, 2016, 12:34:52 am »

Alright, i made a custom race based off the Roc, i edited the raws of the save/world, not the games, so i had to keep the Roc id thing, however i put my custom race on the game's recently but there is one small problem, in adventure mode, or if im controlling it on the arena, it turns into a grey human whose color changes with the armor its using, when im not controlling it on the arena, its just a big capped 'R'
I made this somewhat by hand, along with the help of ArkFallen, while the topic ended pretty abruptly its still there, you can check it, it does have some kinda unupdated, but still close code, maybe it might help those that are looking to mod the game for themselves or create a full fledged mod for everyone, highly doubt it on the latter but hey, here it is: (i dont know how to make spoilers d:)
http://www.bay12forums.com/smf/index.php?topic=154644.msg6664942#msg6664942
Thank you for reading such rubbish.
« Last Edit: January 01, 2016, 01:00:06 pm by Jerry The Hellbound »
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Bearskie

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Re: Adding a texture/tile to custom-made race. (*HELP* tag)
« Reply #1 on: January 01, 2016, 09:20:22 pm »

Sure you're a human? Your adventurer is always represented as a @, dwarf, human elf or roc. Check your description?

Jerry The Hellbound

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  • Professional "Knife-ear" torturer 1-800-elfgod
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    • This is also for my Custom Race: Solari!
Re: Adding a texture/tile to custom-made race. (*HELP* tag)
« Reply #2 on: January 02, 2016, 07:30:25 am »

Im practically a glorified Roc race, when I first created it it was edited through the actual roc race, since it was the saves raws I could add another creature just like that, much like you made a cat playable, the cats icon time would be there, I also don't use ASCII textures, I use phoebus.
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Boltgun

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Re: Adding a texture/tile to custom-made race. (*HELP* tag)
« Reply #3 on: January 06, 2016, 03:50:18 am »

If you wish your creature to have the same roc sprite, look for the ROC sprite definition into your raws/graphics folder then copy into a new line and add your creature's ID.

If you want to do something more advanced : It's in the wiki.
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Jerry The Hellbound

  • Bay Watcher
  • Professional "Knife-ear" torturer 1-800-elfgod
    • View Profile
    • This is also for my Custom Race: Solari!
Re: Adding a texture/tile to custom-made race. (*HELP* tag)
« Reply #4 on: January 06, 2016, 08:21:00 am »

Thank you
Logged
Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png