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Author Topic: BAMM! v0.1 - The Graphicsenating  (Read 13497 times)

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Re: BAMM! v0.1 - The Graphicsenating
« Reply #45 on: January 04, 2016, 01:38:31 pm »

I'm afraid you have me at a disadvantage at the moment - you're extremely familiar with what my code does and how it works, and my experience with Rubble is... that I downloaded it once? I'll have to do a lot of catching up before I can say anything reasonable. Thank you for letting me know that there's another thing to look at though :).
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Billy Jack

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Re: BAMM! v0.1 - The Graphicsenating
« Reply #46 on: January 11, 2016, 05:25:41 pm »

I wrote a similar VB app back in 2013 and it looks like we are using the same format for the changes.

Nobody other than Milo and myself had any real discussion on it and it we pretty much agreed to let it simply slip off into the depths of the forums.

http://www.bay12forums.com/smf/index.php?topic=133506.msg4779833#msg4779833

All of the VB code is included as a spoiler in second post, since it is a rather short program.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)
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