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Author Topic: Creation of a [EXOTIC_DOMESTIC] tag  (Read 428 times)

FantasticDorf

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Creation of a [EXOTIC_DOMESTIC] tag
« on: January 10, 2016, 05:26:52 pm »

Greetings. Very simply [EXOTIC_DOMESTIC] would be a new raw tag for application upon animals.

Exotic_domestic would be applied on nearly all mundane non-giant animals from non-savage areas as well as vermin (with a shortlist of animal excluded within those catagories based off entity usage [EVIL] for instance). Reason for the lack of giant animals being tagged in this way is that they would be harder to manage and unsustainable to ship out on wagons due to weight, and it makes a nice balancing act given that giant animals would be too great a powercreep. (why keep pigs when you can have giant boars which are directly better?) On top of not invalidating the elves magical ways to wrestle control of animals to be completely tame.

Typical pet values would stop this feature from being broken, and as a primary catch, all embarked EXOTIC DOMESTIC animals would arrive in a wild state within species separated cages (and all aquatic animals within green glass aquariums filled with precious water) meaning you would have to domesticate them yourself, on top of responsibilities of securing these animals in the first place.

For them to open up in the embark and market traders, players would have to domesticate, capture and sell off a pre-requisite breeding pair at a civilization animal knowledge value and individual animal training level (subterranean animals are easy to do for this reason but may be exempt from above ground and embark trading  due to sub-terrain access rules making it only sustainable from merchants post-settlement)

Similarly to the real world, this would be the basis of the exotic pet trade, the domesticated animals are breeding stock for the mountain-home, and being unfamiliar with these animals they can't send reliably domesticated animals back to fortresses (AKA you) even with all 'the knowledge', that they gather up.

This new tag may prompt change on how animals are domesticated, allowing non-pet livestock to be domesticated if they fall under a [EXOTIC_DOMESTIC] tag, and the localised/civ wide catagorisation of how much dwarves know about animals so that even with a good understanding of a animal, it does not become a easy job to tame powerful grizzly bears to a easy domestic level with under-invested starter animal training dwarves.

For the purposes of adventuring, exotic animal totals in sites are restrained in cages or restraints. Releasing said animal in a public place may create a distraction.

As far as mechants are concerned, pets and exotic pets can be divided up into two trade good commodities for fluctuating prices and to stop large confusing lines on both embark and outpost liaison paperwork. Essentially you're buying a container full of bears on embark instead of domestic animals that arrive freely with you, live vermin may also be a additional food source (a container full of live river fish vermin for instance for instant processing)

Additionally wild animals obtained this way can wander off map to join the regional totals and wild animals can be bought directly for wild game reserves, conservation and introduction/reintroduction without affecting the current wild population spawns. Catching and selling sea serpents to the market may eventually turn up trumps in letting you buy a breeding pair later from merchants (with raw twiddling to enable EXOTIC_DOMESTIC and OCEAN PRODUCTS to enable serpents to be purchasable)

Additional Reading
Quote
[DOMESTIC] Tag changes Author - Cyroth (October 19, 2013)


As always feedback is always appreciated.  ;D
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IndigoFenix

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Re: Creation of a [EXOTIC_DOMESTIC] tag
« Reply #1 on: January 11, 2016, 04:43:44 pm »

Isn't this just the PET_EXOTIC tag?  How is it any different?

FantasticDorf

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Re: Creation of a [EXOTIC_DOMESTIC] tag
« Reply #2 on: January 11, 2016, 05:36:20 pm »

Isn't this just the PET_EXOTIC tag?  How is it any different?

As it stands, exotic pets are only accessible as of the location you are within from what is gathered in the surrounding traps, this is a alternative tag or more or less a opposite tag to [Common_Domestic] which allows domesticated animals on embark, whereas [Exotic_Domestic] treats these tagged animals as wild ones, and allows market transferral and embarking with exotic wild animals.

Having a exotic_common would allow shipments of *wild* animals both to and from your civ and a more commercial point of view, for instance besides from capturing for the products they produce, the intact animal would also be subjective to fluctuating costs. Ownership of non-common animals to cages to private collectors and nobles and pet trades if you want more real world examples, only animals subjective to exotic common would be influenced by this whereas the prices of other animals (based off petvalue) would stay the consistent same (unless we account for domestic animals to fluctuate in prices too subsequently).

Aside from the examples given in population statistics as detailed in the OP (introduction/reintroduction by allowing to wander off the map due to wild state) some wild animals bought this way may provide valuable live training experience or non biased fortress defenses (Obtaining Tavernguestite comes to mind)

As a example, with some domesticated effort to maintain a high enough level through skilled trainers, GCS could be imported from traders from a breeding pair (dwarves already have some innate knowledge of cavern animals to tick more boxes for this to happen) once the caverns have been breached (typical subterreanean product requirements) as to jump start a productive silk farm even if your localised caverns are a flop, cleared out or blocked off, with the associated pet value cost of course additionally.

Making it a official tag would also allow raw editors to use it however they wish for larger projects (weight restrictions still apply be warned), its also worth mentioning that with or without [PET] tags through modding more animal entries to non domestics, the animals can still be bred through forced contact and feral domestic animals can be obtained.
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