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Author Topic: (SG) NQN v2  (Read 821 times)

Sosoku234

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(SG) NQN v2
« on: January 03, 2016, 09:39:35 pm »

[Try #2 of my game. For those who didn't see the first, I tried to BS my way through the plot holes caused by my lack of prep and the lack of prior relevant information on the subject.(this one will have info that wasn't there last game)]

World
Spoiler (click to show/hide)

People
Spoiler (click to show/hide)

The Player's Choice
Spoiler (click to show/hide)

Spoiler (click to show/hide)

That is about it. Hope you enjoy it and hope it lives long enough to leave a nice impression on B12.

Edit: I will update whenever I have enough free time at school or when I next get my phone and computer. Don't fret about my lack of posting. I'm still here and not willing to let this one die.
« Last Edit: January 06, 2016, 07:30:00 pm by Sosoku234 »
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FallacyofUrist

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Re: (SG) NQN v2
« Reply #1 on: January 03, 2016, 11:48:08 pm »

No plot.
Dude, you need plot.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Trapezohedron

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Re: (SG) NQN v2
« Reply #2 on: January 04, 2016, 01:05:50 am »

Forget plot, there must be a premise.

Whether you're a god creating things or a man trying to chase another, there must be something of a driving force.

Can't make a proper sheet without something to base it to.
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Thank you for all the fish. It was a good run.

Sosoku234

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Re: (SG) NQN v2
« Reply #3 on: January 04, 2016, 08:28:10 pm »

(I will have a plot. I couldn't really do much with the small amount of time I had to work with. After that first post, I had about 2 minutes to turn in my phone. That is how I post these. I will work on the story at school over the next few days and I will have something to go off of by early tomorrow, late this Thursday, or early this next weekend/week. And no I can't do it right now, as I have zero idea when my dad gets home and I'm not supposed to have my phone. So please bear with me on the current lack of any story elements. I will try tomorrow in my, second hour, to start this off. After that, I will be able to post in my sixth and seventh hours. So a total of about 2 hours and fifteen minutes I will be on tomorow. And that goes for day after tomorrow as well. Any time between 8:10 to 9:10 and 9:55 to 1:30 and after 3:30 I will not be able to post. Any time between those are good. Cya tomorrow. Da svedanya, comrades.)

Edit: I will not have a concrete plot. I have, instead, a list of things I want to happen and will attempt to steer towards. And I may have my friend ShadeStyle Co-Gm with me. Sometime either today (in sixth/seventh hour) or tomorrow (second/sixth/seventh hours), I will have some facsimile of a start to this horrible fiasco. And once again, thank you for having the slightest smidgen of patience with me. Have a good day. Да сведания!
« Last Edit: January 06, 2016, 10:17:35 am by Sosoku234 »
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Sosoku234

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Re: (SG) NQN v2
« Reply #4 on: January 10, 2016, 02:45:21 am »

(I'm just gonna skip through the whole pre-action story and get to the actiony-er bits)

You slowly trudge up the causeway for the ferry from (Assuming you're using a smartphone or tablet, refer to the map on the world spoiler{No idea how to resize it; need help} If you're on a computer, here's the URL for it[http://i.imgur.com/4M3DTMO.jpg]) Kenosh to Quinlan. It has been one hell of a long ride from Dakkan to here; took almost three days and many, many hours of awkward silence. You were kidnapped, your friends drugged before also being kidnapped, and those who weren't drugged were bludgeoned unconscious and left to wake up on the cold stone floor of a cave. You know that you were kidnapped. You know this; and yet, you are calm. You haven't cried once on the ride here. Stockholm Syndrome is already taking hold. You still want to be home, with your brother and all the rest of your friends, but you also know that this is your one chance to get out of that hellhole of gang violence and police brutality. It both fills you with hope and homesickness.

The boat was meant as a ferry, but was equipped with various large weapons. (Four main guns[15.5 cm naval cannon], two lesser guns[12.7 cm], four .50 caliber machineguns, six 'Phalanx' anti-aircraft guns, and two type 97 torpedo tubes) The boat was more like a battleship (Which you have no doubt it actually is). You will be traveling across the open ocean in international waters. You have been granted free roam of the ship and partial control for the extent of the trip, once it gets off the dock that is.
(I am sorry for the lack of essentially anything similar to a story. I have had little to no time to do this, as my phone, my main posting method, has crapped out on me. It won't turn on, even on the charger. I will attempt to continue doing this during my free time here at school and on some weekends when my mum and dad let me have my laptop. ONce again, sorry for the holdup. And thank you for being patient.)
« Last Edit: January 12, 2016, 10:56:46 am by Sosoku234 »
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TheBiggerFish

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Re: (SG) NQN v2
« Reply #5 on: January 10, 2016, 11:59:19 am »

Er, PTW, but we need plot...
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