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Author Topic: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS  (Read 6208 times)

Gwolfski

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Re: Great River Valley City-States Thread, (5/20 Slots Taken) NEED PLAYERS
« Reply #45 on: December 30, 2015, 11:37:00 am »

Here we go
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Rolepgeek

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Re: Great River Valley City-States Thread, (5/20 Slots Taken) NEED PLAYERS
« Reply #46 on: December 30, 2015, 01:54:13 pm »

Name of state: Kharen States

Leader: High Princess Ahsin Ranmadoff, recently risen to her position as head of the State Council, is a competent young woman whose mind is set on expanding the Kharen States to much greater things. Her ambition, and willingness to use underhanded tactics in pursuit of the goals of herself, her followers, and her city, allowed her to rise to her current position, and begin moving Kharen past it's stagnation in the wake of petty feuds.

Location: Western Plains

Military: Middling

Government: Republic; heads of families vote on behalf of their families, heads of neighborhoods and so on to determine what actions to take. It is expected of the individuals to accurately and fairly represent those they are voting on behalf of. Consequences lie in store for those who do not.

People: ~60% Human, 30% Redguard, 10% Other;

Laws: Fair

Religion: Though Kharen has no state-mandated religion, deviance from the norm is unusual. Not despised, but simply seen as strange and foolish. Why wouldn't you give thanks to the Gods and Spirits? Do you want them to think you ungrateful?

History/Culture: The Kharen people are industrious and proud; they have had these lands for many generations, though it is only recently that their city has begun to prosper on the level of other nations. A long history of forcing off invaders, and a cultural expectation of hospitality and trade, means that when they aren't squabbling over feuds between families that have gone on long enough no one remembers if there even was an original reason, they have an outlook focused on negotiation.

Capital City: Khar, the capital city of the nation whose name is taken from it, is a pleasant city, by a confluence in the river, and is fed by a series of smaller, 'satellite' cities around it, and farms stretching into the plains.

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Ardent Debater

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Re: Great River Valley City-States Thread, (5/20 Slots Taken) NEED PLAYERS
« Reply #47 on: December 30, 2015, 02:35:13 pm »

Name of state: Zekla'is Empirical State

Leader: Emperor Han-Zah

Location: Eastern Desert

Military: The overall Military of Zekla'is is very well-rounded. Soldiers often temp out as the Hunters when not in active duty and the occasional tribal/bandit raids keep the Military sharp. The standard gear is reinforced Sandstone armor and Bone weaponry, encrusted with sharpened iron from trading with private blacksmiths around Zekla'is. The Empirical Army Force(EAF) has recently become more organize in nature, with increasing ambushes along the trade routes by Bandits. Zekla'is recieves massive amounts of income from raiding and looting the surrounding Tribal camps. Escort services for travelers also gain more income for the State.

Government: Monarchial Hierachy. Emperor Han-Zah is the 4th of the Zah dynasty to rule. The Zah dynasty was mostly a disaster in the beginning and peasant revolts were constant place. Every since Han-Zah ascended to the Throne, his Military and Mercantile strategies has put the Zah dynasty in very great standing. Emperor Han-Zah is in constant pressure to rectify the issues of his father and grand father's incompetance, but most of the inner Court insist he is doing well.

People: Desert Argonian. The desert is a very seldom place to travel, so foreigners are an unheard of thing. If an Orc was to be seen, much of the populace would mistake it for a very UGLY Argonian. The only thing closest to Outsiders in Zekla'is are the savage Desert Argonian Tribals and Bandits.

Laws: Mildy-Strict. With this being a harsh and barren place, harsh punishment can be expected in Zekla'is. Stealing from even a Begger can get your hand lopped off. Courts are rarely held, for Guards often play judge, jury, and executionary role on the streets. Corruption within the ranks because of this very serious problem. Han-Zah recently decreed the position of Commissars. They are fanatical believers of the State of Zekla'is and investigate corruption within the Guard hieracy if need be.

Religion: Since the beginning of Zekla'is, the inhabitents worshipped an ancient FN NAL 7.62mm rifle. Long since the rifle has disappeared from existance since the great war, but legend has it that the FN NAL rifle was the sole savior of the pre-Argonian settlers in the desert against countless foes after the Great War. It is said a mighty Warrior once wielded it to smite down his foes with deadly accuratecy. The church of The Rifle is the only political faction that uses firearms close to the FN NAL model. The newer model is called the Holy NAL and only uses 5.56mm rounds. The church is lead by an Arch-Smith who fanatically makes firearms of all kinds. Each lower caste Priest is named a Gun Guard, who each is assigned a Holy NAL and preserves it with his life.

History/Culture: Zekla'is is very Hellenistic, but also very regale. Ever since the first dynasty, Raga-Mu, it has been like this. But in its Tribal days, Zekla'is was nothing but a degenerate cesspool filled with ever kind of debauchery possible. It was not for the pre-Argonian explorers and settlers, the surrounding land would still be consumed with bloody Tribal Warfare. Five seperate dynasties ruled Zekla'is, each with varying degres of success. The Zah dynasty is the Sixth to rule Zekla'is, starting out terriby, but only recently forming up to be the mightiest of all Dynasties.

Capital City: Zekla'is itself is very beautiful looking from the inside. It is adorned with fairly detailed buildings all across and the streets are keep clean. Outside the walls is very barren looking expanse, with the unusual Bandit corpse littering the massive gates leading into Zekla'is.


Lidku, That looks nice, You're IN

Here we go
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Gwolfski, Interesting dual-monarchy system, You're IN

Name of state: Kharen States

Leader: High Princess Ahsin Ranmadoff, recently risen to her position as head of the State Council, is a competent young woman whose mind is set on expanding the Kharen States to much greater things. Her ambition, and willingness to use underhanded tactics in pursuit of the goals of herself, her followers, and her city, allowed her to rise to her current position, and begin moving Kharen past it's stagnation in the wake of petty feuds.

Location: Western Plains

Military: Middling

Government: Republic; heads of families vote on behalf of their families, heads of neighborhoods and so on to determine what actions to take. It is expected of the individuals to accurately and fairly represent those they are voting on behalf of. Consequences lie in store for those who do not.

People: ~60% Human, 30% Redguard, 10% Other;

Laws: Fair

Religion: Though Kharen has no state-mandated religion, deviance from the norm is unusual. Not despised, but simply seen as strange and foolish. Why wouldn't you give thanks to the Gods and Spirits? Do you want them to think you ungrateful?

History/Culture: The Kharen people are industrious and proud; they have had these lands for many generations, though it is only recently that their city has begun to prosper on the level of other nations. A long history of forcing off invaders, and a cultural expectation of hospitality and trade, means that when they aren't squabbling over feuds between families that have gone on long enough no one remembers if there even was an original reason, they have an outlook focused on negotiation.

Capital City: Khar, the capital city of the nation whose name is taken from it, is a pleasant city, by a confluence in the river, and is fed by a series of smaller, 'satellite' cities around it, and farms stretching into the plains.


Rolepgeek, Interesting History and Lore, You're IN


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VoidSlayer

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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #48 on: December 30, 2015, 06:51:46 pm »

Vaulzenk

The woods were always unsettling, trees and leaves blocking out the gaze of the mother in the sky.  Jaegara peered out of his robes at the surrounding darkness, looking for the signs of ambush related by the survivors of the orc attack.  The wagons moved faster now then on the way, lighter, more valuable wood had been exchanged for heavy, worthless stone and he was eager to get back to the heights and out of these lowlands.

The forest city had proven poorer then thought, the elves were just barely scraping by it seemed, and much of their excess food has been lost in the failed caravan.  Still, a regular trade route might be useful, perhaps the two cities could come together and have one stronger caravan a year rather then two weaker ones.  Well, that was for the king to decide after the sacrifice.

The caravan makes it's way back to Vaulzenk with haste.

The small fishing village nearest the city where Jaegara grew up would soon no longer be recognizable.  The shrine to the great serpent was being expanded, but more importantly the worshipers were digging out a small dry-dock and dropping down stones to create an artificial harbor.  Combined with the worker housing being thrown up quickly the village had more then tripled almost overnight with the new commitment to the river.

Build a small dry-dock, artificial harbor and expanded temple to the Great River Serpent using stone from the new quarry.  It will be built in the closest fishing village to Vaulzenk.

Gold Turtle meanwhile was making herself something of a pest at the Metalworking guild.  Where they wanted to forge stronger armaments and more precise tools she kept pushing a new idea, an automated system for pulling water uphill to allow the poorly irrigated terrace farming room to expand.  The idea had come from an old piece of paper passed down in the city, an Archimedes' screw powered by a windmill.  Every day she would pull people out of their own projects and workshops to build this piece or that in an attempt to get the idea from a piece of paper into an industrial sized model.

Develop an industrial scale Archimedes's screw and windmill system for use in irrigation.

Meanwhile farmers and laborers continued the long task of expanding the farms, irrigation and building underground reservoirs during the warmer growing season.

Expand terrace farming into marginal areas and reinforce irrigation and underground rain catch reservoirs.

Lidku

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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #49 on: December 30, 2015, 07:36:53 pm »

Han-Zah would be seen calmly sitting in his grand throne. He would be wearing his majestic, but handy tunic lined with red hornet gems. Ontop of his head would be the Zah Crown, the specically Sandstonish Iron texture past onto him. In the center of the Crown would be an engraved FN NAL rifles crossing eachother. Across his belt a holster for his ceremonial .38 657 Revolver straps true. His gold pauldrons creak with each breath from himself.

Emperor Han-Zah looks to his Spymaster, Direk-Zi. Said subject would be wearing a darkened Rathound Leather armor that covered most of his frame. One would mistake him for a commen Brigand or a measle Assassin, not a Noble of the inner Court. His Turban and scarf hides his identity, except for his eyes and some portion of his face.

"What news do you have for me, Direk-Zi?" Han-Zah made little use of the Spymaster, for his rapid popularity insured his good standing within the Zekla'is state. Direk-Zi stands at attention. "Nothing of amounting concern, Emperor. Though, my Turikina Agents speak of another moon stone Syndicate attempting to rise. The key oschestrators are a Merchant from the upper Warren system and Dift Strider docker. They will be dealt with by nightfall." Han-Zah nods in approval. He dismisses the Spymaster and summons his Scribes.

Han-Zah begins rewiewing and listing the economic  charter of Zekla'is. After that, send he sends a few Squadrons of Light Gunner units to deal with the Cave Dwellers in the sewer system.
« Last Edit: December 30, 2015, 07:49:03 pm by Lidku »
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Gwolfski

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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #50 on: December 31, 2015, 07:32:57 am »

The dwarven king, siting on his sadly undecorated throne, decides the need for metal smelting and production. A mining mandate is published.

Mine more ore, set up smelters, smelt ore.

Meanwhile, the human king is worried about his neighbors, so he sends out liaisons to them.

send peace and trade deal to The City-State of Vaulzenk
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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #51 on: December 31, 2015, 12:42:19 pm »

I am sorry to tell you all this, but I'm having some serious issues with my computer and I probably won't be able to update for a week or two. Sorry everybody.
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Gwolfski

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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #52 on: December 31, 2015, 06:18:04 pm »

thats fine. we will remind you in two weeks about this.
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crazyabe

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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #53 on: January 14, 2016, 01:43:25 pm »

Poke, It's been almost exactly 2 weeks now.
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AbstractTraitorHero

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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #54 on: January 15, 2016, 12:34:15 am »

((Says theirs spots open happy to join.))
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((Have fun with the murderous mercenary freedom adoring city state that is DwOrk.))
« Last Edit: January 15, 2016, 01:44:51 am by AbstractTraitorHero »
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crazyabe

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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #55 on: January 16, 2016, 09:48:26 pm »

Poke.
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Re: Great River Valley City-States Thread, (8/20 Slots Taken) NEED PLAYERS
« Reply #56 on: January 22, 2016, 09:28:20 am »

((Has anything happened yet? I've been waiting to come back to the forum for this))
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