Narrowly, you avoided utter annihilation from an incoming melta shot, praying to the Ruinous Powers to save you. And save you they did; now you find yourself and what remains on your warband inside a huge, mechanical cavern. Screams, roars, and other, darker sounds echo from beyond the walls and the halls.
Through your divination, you are on a Space Hulk, one that has just exited the Warp. The noises become nearer and fiercer, their owners noticing new prey. You must prepare defenses!
Resources:20 Requisition (To build rooms and items)
10 Favor (To recruit and summon minions)
Rooms: (More rooms can be created when mining.)
Summoner Circle
(Available room)
(Available room)
Minions: (More minions can be accommodated later)
1x Cabal of Cultists
(Available minion)
These are template rooms; you can modify them to suit your needs (aesthetically and functionally), but their original purpose must still be functional.
-(10 R)Trap Room (Traps can be modified at anytime. Initial trap can be stated, otherwise it will be randomized.)
-(5 R)Guard Room (Requires guards. Guards can be replaced at anytime.)
-(5 R)Storage Room (Can hold any number of looted items. Only five will be safe from plunder by enemies.)
-(5 R)Altar (Can be dedicated to any God, or Undivided. Produces five Favor per update post.)
These are template minions. Their starting loadout and purpose can be modified initially but not later. Some come in squads while others appear alone.
-(1 F)Cultists (Cannon-fodder. Can also be assigned to an Altar to provide an extra one favor.
-(5 F)Favored Cultist (Weak miniboss minion. Modifiable mutation.)
-(5 F)Daemonic Hounds (A pack of daemons in hound form. Fierce and expendable.)
-(5 F)Daemon (Can be any of the four lesser Daemons of Chaos, or a random one pulled from the Warp.)
Action: (An action undertaken by you, a Chaos Lord, personally. You may guard a room, yourself significantly more powerful than enemies, though there is the risk of dying. Also, you may worship at an altar, research new rooms, design new items, etc. Finally, you assign your minions to either guard or do other menial tasks, such as mining or training.)
((System: Simple d6 roll for every action with risk of failure. d6 vs d6 for any contested action.))