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Author Topic: You are a Dungeon  (Read 48642 times)

TheBiggerFish

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Re: You are a Dungeon
« Reply #840 on: September 26, 2015, 12:36:41 pm »

So, which spells should our mages cast? I say that the elementalist should cast fire sparkle on the frontline troops (if it explodes, it does area damage) and that the illusionist should create an illusion between the crossbowmen and the archers. Preferably one between the ranged units and the melee ones, so that they fire at them from behind.

The bats should stay hidden and strike at the archers when they are distracted.
The elementalist could cast earth needle in case there is a really good formation and it proves difficult to break. It will force the troops to disperse somewhat.
or heat up the ground they're standing on.
nah, their boots would protect them from any level of heat we could likely get out of the ground at this point. They are level 0 magic users, after all.
Even magma heat?
We can't DO magma heat.
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Aigre Excalibur

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Re: You are a Dungeon
« Reply #841 on: October 22, 2015, 02:34:03 am »

Shock and awe is our best option.

Conceal our troops until the enemy is all in the main entrance.

Then open up with the Bat Emperor and the Howl of the Banshee.

Our skeletal troops cut off their escape from behind while big bat and friends and the archers anvil from the front.

Profit...
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crazyabe

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Re: You are a Dungeon
« Reply #842 on: November 08, 2015, 06:51:07 pm »

Poke
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