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Author Topic: How to set up a burrow for one civilian?  (Read 1528 times)

Kneenibble

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Re: How to set up a burrow for one civilian?
« Reply #15 on: November 02, 2015, 03:57:23 pm »

I tried setting up a burrow for my "king" as bait for some inactive zombies.
He is the only civilian assigned to this burrow and I've set all his duties to inactive; yet he still hides in the burrow with the other civilians, rather than go to the burrow I've set up outside for him.

If I activate the new burrow, all the civilians rush to the new burrow.
So, how do I get just one civilian to go to a new burrow?

Ordinary burrows do not work quite the same way as a civilian alert burrow.  With the latter, the dwarves are physically restricted to the burrow, will drop everything at once to go there, and perform no tasks outside its bounds.  On the other hand, a regular burrow doesn't restrict their movement -- it only restricts where they can perform tasks.  They can still walk around and idle elsewhere.  If you set him to a burrow that contains no food or drink, with all his labours unassigned, then the only reason he would ever go there is to sleep.  If you need him to stand outside as bait, then you could set up a burrow where there are shrubs and set him to gather plants.

As far as I know, the monarch can be drafted into a squad, but not as a squad leader.
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PatrikLundell

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Re: How to set up a burrow for one civilian?
« Reply #16 on: November 02, 2015, 07:10:48 pm »

I have to disagree with you regarding burrows, Kneenibble. I've tried to use a disjoint civilian burrow (probably 0.40.19)) to keep a miner inside a mountain while the rest of the dwarves were in the other part, inside the fortress. The bugger was hell bent on going to the fortress anyway and climbed out on wall of the inside of the volcano cone (which obviously was NOT in the burrows). Similarly, I had recently no problems sending dwarves out on top of the roof of my orchard to build  a platform to shoot down a titan camping 12 levels above the ground. This, again, was achieved by extending the existing civilian alert burrow to cover the construction area (well, I suffered from some strange forbidden area cancellation until I extended the burrow area to include two tiles of air around the 7 tiles of roof involved (1 to build a staircase, 6 to stand on, that shouldn't be needed at all, since the buggers happily and frequently stand outside the burrow to work on a tile inside otherwise).
The dropping everything on the activation of a civilian alert burrow is also not completely correct. Builders hauling blocks and boulders to sites outside the alert will hobble towards safety hugging their precious boulders to save them while the FB bears down on them. To stop that from happening you have to first cancel the construction job and then activate the civilian alert (adding a dorf hauling something to a "normal" burrow typically results in the dorf issuing an endless cancellation spam about either a forbidden target or no path to the target [don't remember which] until you give up and release him from the burrow, since he won't drop what he's carrying).

Drafting of the monarch: Yes, just I checked again, and I was wrong! My king CAN be added as the second member of a squad, but not the first one. Mea culpa, mea maxima culpa!
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Shonai_Dweller

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Re: How to set up a burrow for one civilian?
« Reply #17 on: November 02, 2015, 07:44:55 pm »

Great, glad it wasn't just my imagination then. :)
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Kneenibble

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Re: How to set up a burrow for one civilian?
« Reply #18 on: November 03, 2015, 11:23:41 am »

I have to disagree with you regarding burrows, Kneenibble. I've tried to use a disjoint civilian burrow (probably 0.40.19)) to keep a miner inside a mountain while the rest of the dwarves were in the other part, inside the fortress. The bugger was hell bent on going to the fortress anyway and climbed out on wall of the inside of the volcano cone (which obviously was NOT in the burrows). Similarly, I had recently no problems sending dwarves out on top of the roof of my orchard to build  a platform to shoot down a titan camping 12 levels above the ground. This, again, was achieved by extending the existing civilian alert burrow to cover the construction area (well, I suffered from some strange forbidden area cancellation until I extended the burrow area to include two tiles of air around the 7 tiles of roof involved (1 to build a staircase, 6 to stand on, that shouldn't be needed at all, since the buggers happily and frequently stand outside the burrow to work on a tile inside otherwise).
The dropping everything on the activation of a civilian alert burrow is also not completely correct. Builders hauling blocks and boulders to sites outside the alert will hobble towards safety hugging their precious boulders to save them while the FB bears down on them. To stop that from happening you have to first cancel the construction job and then activate the civilian alert (adding a dorf hauling something to a "normal" burrow typically results in the dorf issuing an endless cancellation spam about either a forbidden target or no path to the target [don't remember which] until you give up and release him from the burrow, since he won't drop what he's carrying).

Thanks for the details.  Duly noted.
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