Its is important to know the basics about heat and raids: Then a liberal commits certain crimes, he gets heat attached, that will slowly transfer to the safehouse. You can see the heat in the "Go forth to stop evil" Menu.
Then a liberal has 100 or more heat, he will transfer the heat to the safehouse, and loose it in the process, up to a minimum of 100. Then liberal does communtity services, his heat is reduced by 1 per day. Heat below 100 is only relevant, if you are working in public, while heat above 100 gets you raided. (To work safely in public as a criminal, you must do 100 days of community services)
* The types of raids are *
* Police Siege : The probability of a Police siege is proportional to your heat. After some days of sieging, they will raid you. If you fought of a siege, they will besiege the location a few days later, no matter if there is still somebody there. You can surrender to the police, and criminals get arrestet, others will be released. There is no "FINDING A BUG" charge, and in fact it isn't a bug. Killing the raiding Policemen is considered murder, so you get even more heat. Police sieges escalate from level 1 up to level 4.
* CCS raid : The CCS attacks locations with heat, and prefere locations with a printing preess. In 4.7.4 They can also attack a press, without heat, and in 4.7.0 you are completely safe if you haven't heat. The strength depends on the Endgame_state variable.
* CIA raid : The CIA attacks, if the location has heat, and the offended_CIA flag is set. offended_CIA is set if you publish their files or ANYBODY commited treason. It is reset after the raid.
* Corporate raid : The corporations attack, if the locations has heat, and the offended_corps flag is set. offended_corps is set if you publish their files. It is reset after the raid.
* Firemen raid : The Firemen attack locations with a printing press, if the offended_firemen flag is set. offended_Firemen is set, if you publish any files, or ANYBODY commited free speech. It is reset after the raid. They let you surrender.
* Redneck raid : The Rednecks attack, if the offended_AM_radio or offended_cable_news flag is set and the view on the media is below 30%. The flags are set, if you publish files of a media, or take a news anchor or radio moderator as a hostage in a way, that gives you a kidnapping charge. The flag of the raiding faction is reset after after the raid.
*Raiders*
* Police level 1: SWAT Teams with MP5s and M4s.
* Police level 2: Marines with M16s.
* Police level 3: Marines with M16s and M1 Abrams Tanks.
* Police level 4: Navy Seals with M4s, M1 Abrams Tanks and Bombers.
* CCS level 1: Civilians with .44, AR15 and Molotov Cocktails
* CCS level 2: Types from level 1 plus Soldiers and Mercenaries with M16 and AR15, and armour.
* CCS level 3: Types from level 1 and 2 plus Team Leaders with AA-12s and Ceramic armour.
* CIA : Agents with Various automatic Weapons.
* Corporations : Mercenaries with AR15 or M16 depending on gun control.
* Firemen : Firemen with Flamethrowers. They always set the site on fire, and the damage is permanent. If enough of the site is burned down, you get some glitches on the map borders, and items may spawn in inaccessible holes.
* Rednecks : Rednecks with torches, pitchforks and shotguns. The probability of a given redneck, to have a shotgun depends on gun control.
*How to publish Files*
Then a file is published, you may be charged with treason or free speech. To avoid this, station the files at the press (R->Move Equipment) and make sure, at the end of the month there is nobody there. You can still publish the file, but nobody gets a charge. This will however still offend the factions, so the press may be attacked by firemen, if you commit free speech and rednecks may attack any locations if the view drops.
*How to surrender*
In general you should never surrender to anybody other than the police or the firemen, because this gets anybody killed. If you surrender to the police, anybody at the locations gets arrested. There is however an abusive workaround: If you chose to fight off the raid and wlak into a siege unit, you can (T)alk to them and surrender. This gets only the currents squad (=six guys) arrested. During the raid, you can press (R)eorganize, and put some Hippies and Prostitutes with a clean rapsheet on the frontline, and prevent your high profile liberals from getting arrested.
*Known Bugs*
* Sometimes the game will crash during elections. This happens, then a proposition tries to change the prison law, in a year without a president election. To work around : 1. Retry a few times 2. raid the courthouse, to give other laws more priority. 3. restore from a backed up safegame.
* You cannot reconquer abandoned factories conquered by the CCS. They are lost forever. Better not let that happen.
* If you kill multiple tanks during a raid, the raid becomes unwinnible. To avoid this make sure, you kill 10 Navy Seals before taking on the tanks. Killing 10 or more Seals and EXACTLY one Tank ends the raid, no matter how many tanks were spawned.
* If you buy a gun from a conservative (Gangmember at the Crack-House) he shoots at you for wielding the gun, you just bought. To work arround, Press (E)quipment while you are still in the shop menu, and unwield the weapon (buy pressing the number of the liberal).
* You can assign ANYBODY to a squad, including prisoners and sleepers. This can be abused to walk out of prison, or train your sleeper lawyer by vandalizing the sweatshop.