Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: No thoughts generated by clowns? [Spoiler]  (Read 433 times)

PatrikLundell

  • Bay Watcher
    • View Profile
No thoughts generated by clowns? [Spoiler]
« on: October 24, 2015, 08:01:38 am »

I'm cleaning out a large pile of dead clowns, but didn't see the expected hike in stress from experiencing several dozens of bodies, so I checked the thoughts of several of those involved in the hauling, and found - nothing -. They didn't feel anything seeing a naked mole dog die, nor anything seeing various FBs die, but the clowns are completely absent from their thoughts. I know from previous experience that clowns aren't butcherable, and while their hair can be made into thread, that thread cannot be woven, so I've been sending these useless bodies to a separate dump (unfortunately directly on SMR, so I can't place a refuse stockpile for degrading there, to see if some of them might yield useful bones, so degrading will take forever).

Aren't dead clowns supposed to generate bad thoughts?
Logged

Pancakes

  • Bay Watcher
  • Cancels drink: Too insane
    • View Profile
Re: No thoughts generated by clowns? [Spoiler]
« Reply #1 on: October 24, 2015, 10:45:09 am »

Clowns bring joy to those who witness them, so a sight of them being dead would just cancel itself out.
Logged